Hi, this is a minimal implementation of #12159. I wasn't sure if the
`EventLoopProxy` should be wrapped somewhat to make it more explicit.
Minimal implementation of #12159
When using `UpdateMode::Reactive` it is currently not possible to
request a redraw when a long running task is finished or an external
source has new data.
This makes the following possible which will then run an app update once
``` rust
// EventLoopProxy is Send on most architectures
// The EventLoopProxy can also be saved in a thread local for WASM or a static in other architecturecs
pub fn example(proxy: NonSend<EventLoopProxy<()>>) {
let clone: EventLoopProxy<()> = proxy.clone();
thread::spawn(move || {
// do long work
clone.send_event(());
});
}
```
By using the EventLoopProxy one can manually send events from external
threads to the event loop as `UserEvent`s.
This simply sets redraw_requested when a `UserEvent` is received.
- Added the ability to request a redraw from an external source
---------
Co-authored-by: Kellner, Robin <Robin.Kellner@vector.com>