 3ffa655cdd
			
		
	
	
		3ffa655cdd
		
	
	
	
	
		
			
			Adds a new shader example showing how to sample a texture with screenspace coordinates, similar to the end [portal in minecraft](https://bugs.mojang.com/secure/attachment/163759/portal_frame_112.gif). https://user-images.githubusercontent.com/22177966/156031195-33d14ed8-733f-4d9e-b1da-0fc807c994a5.mp4 I just used the already existent `models/FlightHelmet/FlightHelmet_Materials_LensesMat_OcclusionRoughMetal.png` texture but maybe we should use a dedicated texture for the example. Suggestions welcome. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			14 lines
		
	
	
		
			401 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			401 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_pbr::mesh_view_bind_group
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| 
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| [[group(1), binding(0)]]
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| var texture: texture_2d<f32>;
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| [[group(1), binding(1)]]
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| var texture_sampler: sampler;
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| 
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| [[stage(fragment)]]
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| fn fragment([[builtin(position)]] position: vec4<f32>) -> [[location(0)]] vec4<f32> {
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|     let uv = position.xy / vec2<f32>(view.width, view.height);
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|     let color = textureSample(texture, texture_sampler, uv);
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|     return color;
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| }
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