bevy/crates/bevy_render
JMS55 3628e09045
Add frustum to shader View (#10306)
# Objective
- Work towards GPU-driven culling
(https://github.com/bevyengine/bevy/pull/10164)

## Solution
- Pass the view frustum to the shader view uniform

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## Changelog
- View Frustums are now extracted to the render world and made available
to shaders
2023-10-31 02:00:21 +00:00
..
macros allow extensions to StandardMaterial (#7820) 2023-10-17 21:28:08 +00:00
src Add frustum to shader View (#10306) 2023-10-31 02:00:21 +00:00
Cargo.toml update shader imports (#10180) 2023-10-21 11:51:58 +00:00