bevy/examples/shader
Doonv dc9b486650
Change light defaults & fix light examples (#11581)
# Objective

Fix https://github.com/bevyengine/bevy/issues/11577.

## Solution

Fix the examples, add a few constants to make setting light values
easier, and change the default lighting settings to be more realistic.
(Now designed for an overcast day instead of an indoor environment)

---

I did not include any example-related changes in here.

## Changelogs (not including breaking changes)

### bevy_pbr

- Added `light_consts` module (included in prelude), which contains
common lux and lumen values for lights.
- Added `AmbientLight::NONE` constant, which is an ambient light with a
brightness of 0.
- Added non-EV100 variants for `ExposureSettings`'s EV100 constants,
which allow easier construction of an `ExposureSettings` from a EV100
constant.

## Breaking changes

### bevy_pbr

The several default lighting values were changed:

- `PointLight`'s default `intensity` is now `2000.0`
- `SpotLight`'s default `intensity` is now `2000.0`
- `DirectionalLight`'s default `illuminance` is now
`light_consts::lux::OVERCAST_DAY` (`1000.`)
- `AmbientLight`'s default `brightness` is now `20.0`
2024-02-14 20:43:10 +00:00
..
animate_shader.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
array_texture.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00
compute_shader_game_of_life.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
custom_vertex_attribute.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
extended_material.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00
fallback_image.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
post_processing.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00
shader_defs.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
shader_instancing.rs Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
shader_material_2d.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
shader_material_glsl.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
shader_material_screenspace_texture.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00
shader_material.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
shader_prepass.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00
texture_binding_array.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00