98 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems((setup.on_startup(), update_positions))
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     audio: Res<Audio>,
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|     audio_sinks: Res<Assets<SpatialAudioSink>>,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // Space between the two ears
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|     let gap = 4.0;
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| 
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|     let music = asset_server.load("sounds/Windless Slopes.ogg");
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|     let handle = audio_sinks.get_handle(audio.play_spatial_with_settings(
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|         music,
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|         PlaybackSettings::LOOP,
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|         Transform::IDENTITY,
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|         gap,
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|         Vec3::ZERO,
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|     ));
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|     commands.insert_resource(AudioController(handle));
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| 
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|     // left ear
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 0.2 })),
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|         material: materials.add(Color::RED.into()),
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|         transform: Transform::from_xyz(-gap / 2.0, 0.0, 0.0),
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|         ..default()
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|     });
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| 
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|     // right ear
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 0.2 })),
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|         material: materials.add(Color::GREEN.into()),
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|         transform: Transform::from_xyz(gap / 2.0, 0.0, 0.0),
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|         ..default()
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|     });
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| 
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|     // sound emitter
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: meshes.add(Mesh::from(shape::UVSphere {
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|                 radius: 0.2,
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|                 ..default()
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|             })),
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|             material: materials.add(Color::BLUE.into()),
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|             transform: Transform::from_xyz(0.0, 0.0, 0.0),
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|             ..default()
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|         },
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|         Emitter,
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|     ));
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| 
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|     // light
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|     commands.spawn(PointLightBundle {
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|         point_light: PointLight {
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|             intensity: 1500.0,
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| }
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| 
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| #[derive(Component)]
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| struct Emitter;
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| 
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| #[derive(Resource)]
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| struct AudioController(Handle<SpatialAudioSink>);
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| 
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| fn update_positions(
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|     audio_sinks: Res<Assets<SpatialAudioSink>>,
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|     music_controller: Res<AudioController>,
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|     time: Res<Time>,
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|     mut emitter: Query<&mut Transform, With<Emitter>>,
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| ) {
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|     if let Some(sink) = audio_sinks.get(&music_controller.0) {
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|         let mut emitter_transform = emitter.single_mut();
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|         emitter_transform.translation.x = time.elapsed_seconds().sin() * 3.0;
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|         emitter_transform.translation.z = time.elapsed_seconds().cos() * 3.0;
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|         sink.set_emitter_position(emitter_transform.translation);
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|     }
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| }
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