bevy/crates/bevy_asset/src/io/android.rs
Zachary Harrold dd46fd3aee
Removed anyhow (#10003)
# Objective

- Fixes #8140

## Solution

- Added Explicit Error Typing for `AssetLoader` and `AssetSaver`, which
were the last instances of `anyhow` in use across Bevy.

---

## Changelog

- Added an associated type `Error` to `AssetLoader` and `AssetSaver` for
use with the `load` and `save` methods respectively.
- Changed `ErasedAssetLoader` and `ErasedAssetSaver` `load` and `save`
methods to use `Box<dyn Error + Send + Sync + 'static>` to allow for
arbitrary `Error` types from the non-erased trait variants. Note the
strict requirements match the pre-existing requirements around
`anyhow::Error`.

## Migration Guide

- `anyhow` is no longer exported by `bevy_asset`; Add it to your own
project (if required).
- `AssetLoader` and `AssetSaver` have an associated type `Error`; Define
an appropriate error type (e.g., using `thiserror`), or use a pre-made
error type (e.g., `anyhow::Error`). Note that using `anyhow::Error` is a
drop-in replacement.
- `AssetLoaderError` has been removed; Define a new error type, or use
an alternative (e.g., `anyhow::Error`)
- All the first-party `AssetLoader`'s and `AssetSaver`'s now return
relevant (and narrow) error types instead of a single ambiguous type;
Match over the specific error type, or encapsulate (`Box<dyn>`,
`thiserror`, `anyhow`, etc.)

## Notes

A simpler PR to resolve this issue would simply define a Bevy `Error`
type defined as `Box<dyn std::error::Error + Send + Sync + 'static>`,
but I think this type of error handling should be discouraged when
possible. Since only 2 traits required the use of `anyhow`, it isn't a
substantive body of work to solidify these error types, and remove
`anyhow` entirely. End users are still encouraged to use `anyhow` if
that is their preferred error handling style. Arguably, adding the
`Error` associated type gives more freedom to end-users to decide
whether they want more or less explicit error handling (`anyhow` vs
`thiserror`).

As an aside, I didn't perform any testing on Android or WASM. CI passed
locally, but there may be mistakes for those platforms I missed.
2023-10-06 07:20:13 +00:00

82 lines
3.0 KiB
Rust

use crate::io::{
get_meta_path, AssetReader, AssetReaderError, AssetWatcher, EmptyPathStream, PathStream,
Reader, VecReader,
};
use bevy_log::error;
use bevy_utils::BoxedFuture;
use std::{ffi::CString, path::Path};
/// [`AssetReader`] implementation for Android devices, built on top of Android's [`AssetManager`].
///
/// Implementation details:
///
/// - [`load_path`](AssetIo::load_path) uses the [`AssetManager`] to load files.
/// - [`read_directory`](AssetIo::read_directory) always returns an empty iterator.
/// - Watching for changes is not supported. The watcher method will do nothing.
///
/// [AssetManager]: https://developer.android.com/reference/android/content/res/AssetManager
pub struct AndroidAssetReader;
impl AssetReader for AndroidAssetReader {
fn read<'a>(
&'a self,
path: &'a Path,
) -> BoxedFuture<'a, Result<Box<Reader<'a>>, AssetReaderError>> {
Box::pin(async move {
let asset_manager = bevy_winit::ANDROID_APP
.get()
.expect("Bevy must be setup with the #[bevy_main] macro on Android")
.asset_manager();
let mut opened_asset = asset_manager
.open(&CString::new(path.to_str().unwrap()).unwrap())
.ok_or(AssetReaderError::NotFound(path.to_path_buf()))?;
let bytes = opened_asset.get_buffer()?;
let reader: Box<Reader> = Box::new(VecReader::new(bytes.to_vec()));
Ok(reader)
})
}
fn read_meta<'a>(
&'a self,
path: &'a Path,
) -> BoxedFuture<'a, Result<Box<Reader<'a>>, AssetReaderError>> {
Box::pin(async move {
let meta_path = get_meta_path(path);
let asset_manager = bevy_winit::ANDROID_APP
.get()
.expect("Bevy must be setup with the #[bevy_main] macro on Android")
.asset_manager();
let mut opened_asset = asset_manager
.open(&CString::new(meta_path.to_str().unwrap()).unwrap())
.ok_or(AssetReaderError::NotFound(meta_path))?;
let bytes = opened_asset.get_buffer()?;
let reader: Box<Reader> = Box::new(VecReader::new(bytes.to_vec()));
Ok(reader)
})
}
fn read_directory<'a>(
&'a self,
_path: &'a Path,
) -> BoxedFuture<'a, Result<Box<PathStream>, AssetReaderError>> {
let stream: Box<PathStream> = Box::new(EmptyPathStream);
error!("Reading directories is not supported with the AndroidAssetReader");
Box::pin(async move { Ok(stream) })
}
fn is_directory<'a>(
&'a self,
_path: &'a Path,
) -> BoxedFuture<'a, std::result::Result<bool, AssetReaderError>> {
error!("Reading directories is not supported with the AndroidAssetReader");
Box::pin(async move { Ok(false) })
}
fn watch_for_changes(
&self,
_event_sender: crossbeam_channel::Sender<super::AssetSourceEvent>,
) -> Option<Box<dyn AssetWatcher>> {
None
}
}