bevy/examples/ios/src/lib.rs
François bbb9849506 Replace default method calls from Glam types with explicit const (#1645)
it's a followup of #1550 

I think calling explicit methods/values instead of default makes the code easier to read: "what is `Quat::default()`" vs "Oh, it's `Quat::IDENTITY`"

`Transform::identity()` and `GlobalTransform::identity()` can also be consts and I replaced the calls to their `default()` impl with `identity()`
2021-03-13 18:23:39 +00:00

60 lines
1.9 KiB
Rust

use bevy::{prelude::*, window::WindowMode};
// the `bevy_main` proc_macro generates the required ios boilerplate
#[bevy_main]
fn main() {
App::build()
.insert_resource(WindowDescriptor {
vsync: true,
resizable: false,
mode: WindowMode::BorderlessFullscreen,
..Default::default()
})
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// add entities to the world
commands
// plane
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
..Default::default()
})
// cube
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
})
// sphere
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Icosphere {
subdivisions: 4,
radius: 0.5,
})),
material: materials.add(Color::rgb(0.1, 0.4, 0.8).into()),
transform: Transform::from_xyz(1.5, 1.5, 1.5),
..Default::default()
})
// light
.spawn(LightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..Default::default()
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
});
}