bevy/examples/audio/pitch.rs
AlephCubed 5f86668bbb
Renamed EventWriter::send methods to write. (#17977)
Fixes #17856.

## Migration Guide
- `EventWriter::send` has been renamed to `EventWriter::write`.
- `EventWriter::send_batch` has been renamed to
`EventWriter::write_batch`.
- `EventWriter::send_default` has been renamed to
`EventWriter::write_default`.

---------

Co-authored-by: François Mockers <mockersf@gmail.com>
2025-02-23 21:18:52 +00:00

56 lines
1.5 KiB
Rust

//! This example illustrates how to play a single-frequency sound (aka a pitch)
use bevy::prelude::*;
use std::time::Duration;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_event::<PlayPitch>()
.add_systems(Startup, setup)
.add_systems(Update, (play_pitch, keyboard_input_system))
.run();
}
#[derive(Event, Default)]
struct PlayPitch;
#[derive(Resource)]
struct PitchFrequency(f32);
fn setup(mut commands: Commands) {
commands.insert_resource(PitchFrequency(220.0));
}
fn play_pitch(
mut pitch_assets: ResMut<Assets<Pitch>>,
frequency: Res<PitchFrequency>,
mut events: EventReader<PlayPitch>,
mut commands: Commands,
) {
for _ in events.read() {
info!("playing pitch with frequency: {}", frequency.0);
commands.spawn((
AudioPlayer(pitch_assets.add(Pitch::new(frequency.0, Duration::new(1, 0)))),
PlaybackSettings::DESPAWN,
));
info!("number of pitch assets: {}", pitch_assets.len());
}
}
fn keyboard_input_system(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut frequency: ResMut<PitchFrequency>,
mut events: EventWriter<PlayPitch>,
) {
if keyboard_input.just_pressed(KeyCode::ArrowUp) {
frequency.0 *= ops::powf(2.0f32, 1.0 / 12.0);
}
if keyboard_input.just_pressed(KeyCode::ArrowDown) {
frequency.0 /= ops::powf(2.0f32, 1.0 / 12.0);
}
if keyboard_input.just_pressed(KeyCode::Space) {
events.write(PlayPitch);
}
}