bevy/crates/bevy_pbr/src/meshlet
Patrick Walton ddf4d9ea93
Fix meshlet shaders for bindless mode. (#16825)
We have to extract the material ID from the mesh and stuff it in the
vertex during visibility buffer resolution.
2024-12-24 02:39:18 +00:00
..
asset.rs Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
cull_clusters.wgsl Meshlet fill cluster buffers rewritten (#15955) 2024-10-23 19:18:49 +00:00
downsample_depth.wgsl Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
dummy_visibility_buffer_resolve.wgsl Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
fill_cluster_buffers.wgsl Meshlet fill cluster buffers rewritten (#15955) 2024-10-23 19:18:49 +00:00
from_mesh.rs Remove meshlet builder retry queue (#16941) 2024-12-23 22:16:06 +00:00
instance_manager.rs Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
material_pipeline_prepare.rs Add a bindless mode to AsBindGroup. (#16368) 2024-12-03 18:00:34 +00:00
material_shade_nodes.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
meshlet_bindings.wgsl Meshlet fill cluster buffers rewritten (#15955) 2024-10-23 19:18:49 +00:00
meshlet_mesh_manager.rs Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
meshlet_mesh_material.wgsl Meshlet misc (#13761) 2024-06-10 13:06:08 +00:00
meshlet_preview.png Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
mod.rs Remove the type parameter from check_visibility, and only invoke it once. (#16812) 2024-12-17 04:43:45 +00:00
persistent_buffer_impls.rs Meshlet new error projection (#15846) 2024-10-22 20:14:30 +00:00
persistent_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
pipelines.rs Native unclipped depth on supported platforms (#16095) 2024-12-03 17:30:14 +00:00
remap_1d_to_2d_dispatch.wgsl Meshlet fill cluster buffers rewritten (#15955) 2024-10-23 19:18:49 +00:00
resolve_render_targets.wgsl More triangles/vertices per meshlet (#15023) 2024-09-08 17:55:57 +00:00
resource_manager.rs Meshlet fill cluster buffers rewritten (#15955) 2024-10-23 19:18:49 +00:00
visibility_buffer_hardware_raster.wgsl Native unclipped depth on supported platforms (#16095) 2024-12-03 17:30:14 +00:00
visibility_buffer_raster_node.rs Native unclipped depth on supported platforms (#16095) 2024-12-03 17:30:14 +00:00
visibility_buffer_resolve.wgsl Fix meshlet shaders for bindless mode. (#16825) 2024-12-24 02:39:18 +00:00
visibility_buffer_software_raster.wgsl Native unclipped depth on supported platforms (#16095) 2024-12-03 17:30:14 +00:00