bevy/examples/3d/wireframe.rs
Alice Cecile de004da8d5
Rename bevy_render::Color to LegacyColor (#12069)
# Objective

The migration process for `bevy_color` (#12013) will be fairly involved:
there will be hundreds of affected files, and a large number of APIs.

## Solution

To allow us to proceed granularly, we're going to keep both
`bevy_color::Color` (new) and `bevy_render::Color` (old) around until
the migration is complete.

However, simply doing this directly is confusing! They're both called
`Color`, making it very hard to tell when a portion of the code has been
ported.

As discussed in #12056, by renaming the old `Color` type, we can make it
easier to gradually migrate over, one API at a time.

## Migration Guide

THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK.

This change should not be shipped to end users: delete this section in
the final migration guide!

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-24 21:35:32 +00:00

167 lines
5.0 KiB
Rust

//! Showcases wireframe rendering.
//!
//! Wireframes currently do not work when using webgl or webgpu.
//! Supported platforms:
//! - DX12
//! - Vulkan
//! - Metal
//!
//! This is a native only feature.
use bevy::{
pbr::wireframe::{NoWireframe, Wireframe, WireframeColor, WireframeConfig, WireframePlugin},
prelude::*,
render::{
render_resource::WgpuFeatures,
settings::{RenderCreation, WgpuSettings},
RenderPlugin,
},
};
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(RenderPlugin {
render_creation: RenderCreation::Automatic(WgpuSettings {
// WARN this is a native only feature. It will not work with webgl or webgpu
features: WgpuFeatures::POLYGON_MODE_LINE,
..default()
}),
..default()
}),
// You need to add this plugin to enable wireframe rendering
WireframePlugin,
))
// Wireframes can be configured with this resource. This can be changed at runtime.
.insert_resource(WireframeConfig {
// The global wireframe config enables drawing of wireframes on every mesh,
// except those with `NoWireframe`. Meshes with `Wireframe` will always have a wireframe,
// regardless of the global configuration.
global: true,
// Controls the default color of all wireframes. Used as the default color for global wireframes.
// Can be changed per mesh using the `WireframeColor` component.
default_color: LegacyColor::WHITE,
})
.add_systems(Startup, setup)
.add_systems(Update, update_colors)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
material: materials.add(LegacyColor::BLUE),
..default()
});
// Red cube: Never renders a wireframe
commands.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(LegacyColor::RED),
transform: Transform::from_xyz(-1.0, 0.5, -1.0),
..default()
},
NoWireframe,
));
// Orange cube: Follows global wireframe setting
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(LegacyColor::ORANGE),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// Green cube: Always renders a wireframe
commands.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(LegacyColor::GREEN),
transform: Transform::from_xyz(1.0, 0.5, 1.0),
..default()
},
Wireframe,
// This lets you configure the wireframe color of this entity.
// If not set, this will use the color in `WireframeConfig`
WireframeColor {
color: LegacyColor::GREEN,
},
));
// light
commands.spawn(PointLightBundle {
transform: Transform::from_xyz(2.0, 4.0, 2.0),
..default()
});
// camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
// Text used to show controls
commands.spawn(
TextBundle::from_section("", TextStyle::default()).with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
);
}
/// This system let's you toggle various wireframe settings
fn update_colors(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut config: ResMut<WireframeConfig>,
mut wireframe_colors: Query<&mut WireframeColor>,
mut text: Query<&mut Text>,
) {
text.single_mut().sections[0].value = format!(
"
Controls
---------------
Z - Toggle global
X - Change global color
C - Change color of the green cube wireframe
WireframeConfig
-------------
Global: {}
Color: {:?}
",
config.global, config.default_color,
);
// Toggle showing a wireframe on all meshes
if keyboard_input.just_pressed(KeyCode::KeyZ) {
config.global = !config.global;
}
// Toggle the global wireframe color
if keyboard_input.just_pressed(KeyCode::KeyX) {
config.default_color = if config.default_color == LegacyColor::WHITE {
LegacyColor::PINK
} else {
LegacyColor::WHITE
};
}
// Toggle the color of a wireframe using WireframeColor and not the global color
if keyboard_input.just_pressed(KeyCode::KeyC) {
for mut color in &mut wireframe_colors {
color.color = if color.color == LegacyColor::GREEN {
LegacyColor::RED
} else {
LegacyColor::GREEN
};
}
}
}