
# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
224 lines
7.2 KiB
Rust
224 lines
7.2 KiB
Rust
//! Shows various text layout options.
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use bevy::{
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diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
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prelude::*,
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window::{PresentMode, WindowPlugin},
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};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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..default()
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}),
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..default()
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}),
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FrameTimeDiagnosticsPlugin,
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))
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.add_systems(Startup, infotext_system)
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.add_systems(Update, change_text_system)
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.run();
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}
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#[derive(Component)]
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struct TextChanges;
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fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
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let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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commands.spawn(Camera2dBundle::default());
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let root_uinode = commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::SpaceBetween,
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..default()
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},
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..default()
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})
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.id();
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let left_column = commands.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::SpaceBetween,
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align_items: AlignItems::Start,
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flex_grow: 1.,
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margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
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..default()
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},
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..default()
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}).with_children(|builder| {
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builder.spawn(
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TextBundle::from_section(
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"This is\ntext with\nline breaks\nin the top left.",
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TextStyle {
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font: font.clone(),
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font_size: 30.0,
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..default()
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},
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)
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);
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builder.spawn(TextBundle::from_section(
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"This text is right-justified. The `JustifyText` component controls the horizontal alignment of the lines of multi-line text relative to each other, and does not affect the text node's position in the UI layout.", TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: LegacyColor::YELLOW,
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},
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)
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.with_text_justify(JustifyText::Right)
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.with_style(Style {
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max_width: Val::Px(300.),
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..default()
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})
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);
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builder.spawn(
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TextBundle::from_section(
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"This\ntext has\nline breaks and also a set width in the bottom left.",
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TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: LegacyColor::WHITE,
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},
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)
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.with_style(Style {
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max_width: Val::Px(300.),
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..default()
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})
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);
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}).id();
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let right_column = commands.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::SpaceBetween,
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align_items: AlignItems::End,
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flex_grow: 1.,
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margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
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..default()
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},
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..default()
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}).with_children(|builder| {
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builder.spawn(TextBundle::from_section(
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"This text is very long, has a limited width, is center-justified, is positioned in the top right and is also colored pink.",
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TextStyle {
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font: font.clone(),
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font_size: 40.0,
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color: LegacyColor::rgb(0.8, 0.2, 0.7),
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},
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)
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.with_text_justify(JustifyText::Center)
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.with_style(Style {
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max_width: Val::Px(400.),
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..default()
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})
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);
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builder.spawn(
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TextBundle::from_section(
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"This text is left-justified and is vertically positioned to distribute the empty space equally above and below it.",
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TextStyle {
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font: font.clone(),
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font_size: 35.0,
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color: LegacyColor::YELLOW,
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},
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)
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.with_text_justify(JustifyText::Left)
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.with_style(Style {
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max_width: Val::Px(300.),
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..default()
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}),
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);
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builder.spawn((
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TextBundle::from_sections([
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TextSection::new(
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"This text changes in the bottom right",
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TextStyle {
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font: font.clone(),
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font_size: 25.0,
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color: LegacyColor::WHITE,
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},
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),
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TextSection::new(
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"\nThis text changes in the bottom right - ",
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TextStyle {
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font: font.clone(),
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font_size: 25.0,
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color: LegacyColor::RED,
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},
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),
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TextSection::from_style(TextStyle {
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font: font.clone(),
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font_size: 25.0,
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color: LegacyColor::ORANGE_RED,
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}),
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TextSection::new(
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" fps, ",
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TextStyle {
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font: font.clone(),
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font_size: 25.0,
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color: LegacyColor::YELLOW,
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},
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),
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TextSection::from_style(TextStyle {
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font: font.clone(),
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font_size: 25.0,
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color: LegacyColor::GREEN,
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}),
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TextSection::new(
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" ms/frame",
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TextStyle {
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font: font.clone(),
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font_size: 25.0,
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color: LegacyColor::BLUE,
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},
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),
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]),
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TextChanges,
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));
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})
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.id();
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commands
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.entity(root_uinode)
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.push_children(&[left_column, right_column]);
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}
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fn change_text_system(
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time: Res<Time>,
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diagnostics: Res<DiagnosticsStore>,
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mut query: Query<&mut Text, With<TextChanges>>,
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) {
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for mut text in &mut query {
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let mut fps = 0.0;
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if let Some(fps_diagnostic) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(fps_smoothed) = fps_diagnostic.smoothed() {
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fps = fps_smoothed;
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}
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}
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let mut frame_time = time.delta_seconds_f64();
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if let Some(frame_time_diagnostic) =
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diagnostics.get(&FrameTimeDiagnosticsPlugin::FRAME_TIME)
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{
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if let Some(frame_time_smoothed) = frame_time_diagnostic.smoothed() {
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frame_time = frame_time_smoothed;
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}
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}
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text.sections[0].value = format!(
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"This text changes in the bottom right - {fps:.1} fps, {frame_time:.3} ms/frame",
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);
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text.sections[2].value = format!("{fps:.1}");
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text.sections[4].value = format!("{frame_time:.3}");
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}
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}
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