![]() I struggled with some sprite sheet animation which was like drifting from right to left. This PR documents the current behaviour that the padding which is used on slicing a texture into a texture atlas, is assumed to be only between tiles. In my case I had some padding also on the right side of the texture. |
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.. | ||
render | ||
collide_aabb.rs | ||
color_material.rs | ||
dynamic_texture_atlas_builder.rs | ||
entity.rs | ||
frustum_culling.rs | ||
lib.rs | ||
rect.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |