![]() Tracing added support for "inline span entering", which cuts down on a lot of complexity: ```rust let span = info_span!("my_span").entered(); ``` This adapts our code to use this pattern where possible, and updates our docs to recommend it. This produces equivalent tracing behavior. Here is a side by side profile of "before" and "after" these changes.  |
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camera | ||
color | ||
mesh | ||
primitives | ||
render_graph | ||
render_phase | ||
render_resource | ||
renderer | ||
texture | ||
view | ||
lib.rs | ||
render_asset.rs | ||
render_component.rs | ||
settings.rs |