bevy/examples/audio
Joona Aalto de888a373d
Migrate lights to required components (#15554)
# Objective

Another step in the migration to required components: lights!

Note that this does not include `EnvironmentMapLight` or reflection
probes yet, because their API hasn't been fully chosen yet.

## Solution

As per the [selected
proposals](https://hackmd.io/@bevy/required_components/%2FLLnzwz9XTxiD7i2jiUXkJg):

- Deprecate `PointLightBundle` in favor of the `PointLight` component
- Deprecate `SpotLightBundle` in favor of the `PointLight` component
- Deprecate `DirectionalLightBundle` in favor of the `DirectionalLight`
component

## Testing

I ran some examples with lights.

---

## Migration Guide

`PointLightBundle`, `SpotLightBundle`, and `DirectionalLightBundle` have
been deprecated. Use the `PointLight`, `SpotLight`, and
`DirectionalLight` components instead. Adding them will now insert the
other components required by them automatically.
2024-10-01 03:20:43 +00:00
..
audio_control.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
audio.rs
decodable.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
pitch.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
soundtrack.rs
spatial_audio_2d.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
spatial_audio_3d.rs Migrate lights to required components (#15554) 2024-10-01 03:20:43 +00:00