|  f0f5d79917 # Objective - Closes https://github.com/bevyengine/bevy/issues/8008 ## Solution - Add a skybox plugin that renders a fullscreen triangle, and then modifies the vertices in a vertex shader to enforce that it renders as a skybox background. - Skybox is run at the end of MainOpaquePass3dNode. - In the future, it would be nice to get something like bevy_atmosphere built-in, and have a default skybox+environment map light. --- ## Changelog - Added `Skybox`. - `EnvironmentMapLight` now renders in the correct orientation. ## Migration Guide - Flip `EnvironmentMapLight` maps if needed to match how they previously rendered (which was backwards). --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com> | ||
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| .. | ||
| environment_map.wgsl | ||
| mod.rs | ||