![]() # Objective - Size is currently hardcoded in the shader which means it will break if a user uses anything higher than that. ## Solution - Use a shader_def to define the size ## Testing Tested with the OIT example |
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src | ||
Cargo.toml | ||
README.md |
![]() # Objective - Size is currently hardcoded in the shader which means it will break if a user uses anything higher than that. ## Solution - Use a shader_def to define the size ## Testing Tested with the OIT example |
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.. | ||
src | ||
Cargo.toml | ||
README.md |