bevy/crates/bevy_asset/src/event.rs
Peter Hayman 75096fbf97
fix: add reflect to SceneInstanceReady and other observers/events (#16018)
# Objective

Built-in observers & events should be `Reflect` so that components that
interact with them can be serialized in scenes. This is a similar pr to
#14259.
2024-10-20 13:51:41 +00:00

127 lines
4.7 KiB
Rust

use crate::{Asset, AssetId, AssetLoadError, AssetPath, UntypedAssetId};
use bevy_ecs::event::Event;
use bevy_reflect::Reflect;
use core::fmt::Debug;
/// An event emitted when a specific [`Asset`] fails to load.
///
/// For an untyped equivalent, see [`UntypedAssetLoadFailedEvent`].
#[derive(Event, Clone, Debug)]
pub struct AssetLoadFailedEvent<A: Asset> {
pub id: AssetId<A>,
/// The asset path that was attempted.
pub path: AssetPath<'static>,
/// Why the asset failed to load.
pub error: AssetLoadError,
}
impl<A: Asset> AssetLoadFailedEvent<A> {
/// Converts this to an "untyped" / "generic-less" asset error event that stores the type information.
pub fn untyped(&self) -> UntypedAssetLoadFailedEvent {
self.into()
}
}
/// An untyped version of [`AssetLoadFailedEvent`].
#[derive(Event, Clone, Debug)]
pub struct UntypedAssetLoadFailedEvent {
pub id: UntypedAssetId,
/// The asset path that was attempted.
pub path: AssetPath<'static>,
/// Why the asset failed to load.
pub error: AssetLoadError,
}
impl<A: Asset> From<&AssetLoadFailedEvent<A>> for UntypedAssetLoadFailedEvent {
fn from(value: &AssetLoadFailedEvent<A>) -> Self {
UntypedAssetLoadFailedEvent {
id: value.id.untyped(),
path: value.path.clone(),
error: value.error.clone(),
}
}
}
/// Events that occur for a specific loaded [`Asset`], such as "value changed" events and "dependency" events.
#[derive(Event, Reflect)]
pub enum AssetEvent<A: Asset> {
/// Emitted whenever an [`Asset`] is added.
Added { id: AssetId<A> },
/// Emitted whenever an [`Asset`] value is modified.
Modified { id: AssetId<A> },
/// Emitted whenever an [`Asset`] is removed.
Removed { id: AssetId<A> },
/// Emitted when the last [`super::Handle::Strong`] of an [`Asset`] is dropped.
Unused { id: AssetId<A> },
/// Emitted whenever an [`Asset`] has been fully loaded (including its dependencies and all "recursive dependencies").
LoadedWithDependencies { id: AssetId<A> },
}
impl<A: Asset> AssetEvent<A> {
/// Returns `true` if this event is [`AssetEvent::LoadedWithDependencies`] and matches the given `id`.
pub fn is_loaded_with_dependencies(&self, asset_id: impl Into<AssetId<A>>) -> bool {
matches!(self, AssetEvent::LoadedWithDependencies { id } if *id == asset_id.into())
}
/// Returns `true` if this event is [`AssetEvent::Added`] and matches the given `id`.
pub fn is_added(&self, asset_id: impl Into<AssetId<A>>) -> bool {
matches!(self, AssetEvent::Added { id } if *id == asset_id.into())
}
/// Returns `true` if this event is [`AssetEvent::Modified`] and matches the given `id`.
pub fn is_modified(&self, asset_id: impl Into<AssetId<A>>) -> bool {
matches!(self, AssetEvent::Modified { id } if *id == asset_id.into())
}
/// Returns `true` if this event is [`AssetEvent::Removed`] and matches the given `id`.
pub fn is_removed(&self, asset_id: impl Into<AssetId<A>>) -> bool {
matches!(self, AssetEvent::Removed { id } if *id == asset_id.into())
}
/// Returns `true` if this event is [`AssetEvent::Unused`] and matches the given `id`.
pub fn is_unused(&self, asset_id: impl Into<AssetId<A>>) -> bool {
matches!(self, AssetEvent::Unused { id } if *id == asset_id.into())
}
}
impl<A: Asset> Clone for AssetEvent<A> {
fn clone(&self) -> Self {
*self
}
}
impl<A: Asset> Copy for AssetEvent<A> {}
impl<A: Asset> Debug for AssetEvent<A> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
Self::Added { id } => f.debug_struct("Added").field("id", id).finish(),
Self::Modified { id } => f.debug_struct("Modified").field("id", id).finish(),
Self::Removed { id } => f.debug_struct("Removed").field("id", id).finish(),
Self::Unused { id } => f.debug_struct("Unused").field("id", id).finish(),
Self::LoadedWithDependencies { id } => f
.debug_struct("LoadedWithDependencies")
.field("id", id)
.finish(),
}
}
}
impl<A: Asset> PartialEq for AssetEvent<A> {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Self::Added { id: l_id }, Self::Added { id: r_id })
| (Self::Modified { id: l_id }, Self::Modified { id: r_id })
| (Self::Removed { id: l_id }, Self::Removed { id: r_id })
| (Self::Unused { id: l_id }, Self::Unused { id: r_id })
| (
Self::LoadedWithDependencies { id: l_id },
Self::LoadedWithDependencies { id: r_id },
) => l_id == r_id,
_ => false,
}
}
}
impl<A: Asset> Eq for AssetEvent<A> {}