![]() Currently, we reload a glTF skin each time we encounter a node that references it. By checking for duplicates, PR #18013 turned this into a fatal error. But this was always wasteful. This commit fixes the issue by caching each skin by its index as we load it. The Maya babylon.js export plugin likes to emit glTFs with multiple nodes that reference the same skin, so this effectively unbreaks Maya rigs. |
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src | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |