50 lines
1.3 KiB
Rust
50 lines
1.3 KiB
Rust
use bevy_asset::{self, Handle};
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use bevy_render::{color::Color, renderer::RenderResources, shader::ShaderDefs, texture::Texture};
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/// A material with "standard" properties used in PBR lighting
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#[derive(Debug, RenderResources, ShaderDefs)]
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#[allow(clippy::manual_non_exhaustive)]
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pub struct StandardMaterial {
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pub albedo: Color,
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#[shader_def]
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pub albedo_texture: Option<Handle<Texture>>,
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#[render_resources(ignore)]
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#[shader_def]
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pub shaded: bool,
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// this is a manual implementation of the non exhaustive pattern,
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// especially made to allow ..Default::default()
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#[render_resources(ignore)]
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#[doc(hidden)]
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pub __non_exhaustive: (),
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}
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impl Default for StandardMaterial {
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fn default() -> Self {
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StandardMaterial {
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albedo: Color::rgb(1.0, 1.0, 1.0),
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albedo_texture: None,
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shaded: true,
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__non_exhaustive: (),
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}
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}
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}
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impl From<Color> for StandardMaterial {
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fn from(color: Color) -> Self {
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StandardMaterial {
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albedo: color,
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..Default::default()
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}
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}
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}
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impl From<Handle<Texture>> for StandardMaterial {
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fn from(texture: Handle<Texture>) -> Self {
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StandardMaterial {
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albedo_texture: Some(texture),
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..Default::default()
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}
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}
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}
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