bevy/crates/bevy_text/src/lib.rs
Jakob Hellermann a657478675
resolve all internal ambiguities (#10411)
- ignore all ambiguities that are not a problem
- remove `.before(Assets::<Image>::track_assets),` that points into a
different schedule (-> should this be caught?)
- add some explicit orderings:
- run `poll_receivers` and `update_accessibility_nodes` after
`window_closed` in `bevy_winit::accessibility`
  - run `bevy_ui::accessibility::calc_bounds` after `CameraUpdateSystem`
- run ` bevy_text::update_text2d_layout` and `bevy_ui::text_system`
after `font_atlas_set::remove_dropped_font_atlas_sets`
- add `app.ignore_ambiguity(a, b)` function for cases where you want to
ignore an ambiguity between two independent plugins `A` and `B`
- add `IgnoreAmbiguitiesPlugin` in `DefaultPlugins` that allows
cross-crate ambiguities like `bevy_animation`/`bevy_ui`
- Fixes https://github.com/bevyengine/bevy/issues/9511

## Before
**Render**
![render_schedule_Render
dot](https://github.com/bevyengine/bevy/assets/22177966/1c677968-7873-40cc-848c-91fca4c8e383)

**PostUpdate**
![schedule_PostUpdate
dot](https://github.com/bevyengine/bevy/assets/22177966/8fc61304-08d4-4533-8110-c04113a7367a)

## After
**Render**
![render_schedule_Render
dot](https://github.com/bevyengine/bevy/assets/22177966/462f3b28-cef7-4833-8619-1f5175983485)
**PostUpdate**
![schedule_PostUpdate
dot](https://github.com/bevyengine/bevy/assets/22177966/8cfb3d83-7842-4a84-9082-46177e1a6c70)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
2024-01-09 19:08:15 +00:00

123 lines
4.1 KiB
Rust

mod error;
mod font;
mod font_atlas;
mod font_atlas_set;
mod font_loader;
mod glyph_brush;
mod pipeline;
mod text;
mod text2d;
pub use error::*;
pub use font::*;
pub use font_atlas::*;
pub use font_atlas_set::*;
pub use font_loader::*;
pub use glyph_brush::*;
pub use pipeline::*;
pub use text::*;
pub use text2d::*;
pub mod prelude {
#[doc(hidden)]
pub use crate::{Font, JustifyText, Text, Text2dBundle, TextError, TextSection, TextStyle};
}
use bevy_app::prelude::*;
use bevy_asset::AssetApp;
#[cfg(feature = "default_font")]
use bevy_asset::{load_internal_binary_asset, Handle};
use bevy_ecs::prelude::*;
use bevy_render::{camera::CameraUpdateSystem, ExtractSchedule, RenderApp};
use bevy_sprite::SpriteSystem;
use std::num::NonZeroUsize;
/// Adds text rendering support to an app.
///
/// When the `bevy_text` feature is enabled with the `bevy` crate, this
/// plugin is included by default in the `DefaultPlugins`.
#[derive(Default)]
pub struct TextPlugin;
/// Settings used to configure the [`TextPlugin`].
#[derive(Resource)]
pub struct TextSettings {
/// Soft maximum number of font atlases supported in a [`FontAtlasSet`]. When this is exceeded,
/// a warning will be emitted a single time. The [`FontAtlasWarning`] resource ensures that
/// this only happens once.
pub soft_max_font_atlases: NonZeroUsize,
/// Allows font size to be set dynamically exceeding the amount set in `soft_max_font_atlases`.
/// Note each font size has to be generated which can have a strong performance impact.
pub allow_dynamic_font_size: bool,
}
impl Default for TextSettings {
fn default() -> Self {
Self {
soft_max_font_atlases: NonZeroUsize::new(16).unwrap(),
allow_dynamic_font_size: false,
}
}
}
/// This resource tracks whether or not a warning has been emitted due to the number
/// of font atlases exceeding the [`TextSettings::soft_max_font_atlases`] setting.
#[derive(Resource, Default)]
pub struct FontAtlasWarning {
warned: bool,
}
/// Text is rendered for two different view projections, a [`Text2dBundle`] is rendered with a
/// `BottomToTop` y axis, while UI is rendered with a `TopToBottom` y axis. This matters for text because
/// the glyph positioning is different in either layout.
pub enum YAxisOrientation {
TopToBottom,
BottomToTop,
}
impl Plugin for TextPlugin {
fn build(&self, app: &mut App) {
app.init_asset::<Font>()
.register_type::<Text>()
.register_type::<Text2dBounds>()
.register_type::<TextSection>()
.register_type::<Vec<TextSection>>()
.register_type::<TextStyle>()
.register_type::<JustifyText>()
.register_type::<BreakLineOn>()
.init_asset_loader::<FontLoader>()
.init_resource::<TextSettings>()
.init_resource::<FontAtlasWarning>()
.init_resource::<FontAtlasSets>()
.insert_resource(TextPipeline::default())
.add_systems(
PostUpdate,
(
update_text2d_layout
.after(font_atlas_set::remove_dropped_font_atlas_sets)
// Potential conflict: `Assets<Image>`
// In practice, they run independently since `bevy_render::camera_update_system`
// will only ever observe its own render target, and `update_text2d_layout`
// will never modify a pre-existing `Image` asset.
.ambiguous_with(CameraUpdateSystem),
remove_dropped_font_atlas_sets,
),
);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_systems(
ExtractSchedule,
extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
);
}
#[cfg(feature = "default_font")]
load_internal_binary_asset!(
app,
Handle::default(),
"FiraMono-subset.ttf",
|bytes: &[u8], _path: String| { Font::try_from_bytes(bytes.to_vec()).unwrap() }
);
}
}