bevy/crates/bevy_ui/src/stack.rs
Clar Fon 711246aa34
Update hashbrown to 0.15 (#15801)
Updating dependencies; adopted version of #15696. (Supercedes #15696.)

Long answer: hashbrown is no longer using ahash by default, meaning that
we can't use the default-hasher methods with ahasher. So, we have to use
the longer-winded versions instead. This takes the opportunity to also
switch our default hasher as well, but without actually enabling the
default-hasher feature for hashbrown, meaning that we'll be able to
change our hasher more easily at the cost of all of these method calls
being obnoxious forever.

One large change from 0.15 is that `insert_unique_unchecked` is now
`unsafe`, and for cases where unsafe code was denied at the crate level,
I replaced it with `insert`.

## Migration Guide

`bevy_utils` has updated its version of `hashbrown` to 0.15 and now
defaults to `foldhash` instead of `ahash`. This means that if you've
hard-coded your hasher to `bevy_utils::AHasher` or separately used the
`ahash` crate in your code, you may need to switch to `foldhash` to
ensure that everything works like it does in Bevy.
2024-12-10 19:45:50 +00:00

312 lines
10 KiB
Rust

//! This module contains the systems that update the stored UI nodes stack
use bevy_ecs::prelude::*;
use bevy_utils::HashSet;
use crate::{
experimental::{UiChildren, UiRootNodes},
ComputedNode, GlobalZIndex, ZIndex,
};
/// The current UI stack, which contains all UI nodes ordered by their depth (back-to-front).
///
/// The first entry is the furthest node from the camera and is the first one to get rendered
/// while the last entry is the first node to receive interactions.
#[derive(Debug, Resource, Default)]
pub struct UiStack {
/// List of UI nodes ordered from back-to-front
pub uinodes: Vec<Entity>,
}
#[derive(Default)]
pub(crate) struct ChildBufferCache {
pub inner: Vec<Vec<(Entity, i32)>>,
}
impl ChildBufferCache {
fn pop(&mut self) -> Vec<(Entity, i32)> {
self.inner.pop().unwrap_or_default()
}
fn push(&mut self, vec: Vec<(Entity, i32)>) {
self.inner.push(vec);
}
}
/// Generates the render stack for UI nodes.
///
/// Create a list of root nodes from parentless entities and entities with a `GlobalZIndex` component.
/// Then build the `UiStack` from a walk of the existing layout trees starting from each root node,
/// filtering branches by `Without<GlobalZIndex>`so that we don't revisit nodes.
#[allow(clippy::too_many_arguments)]
pub fn ui_stack_system(
mut cache: Local<ChildBufferCache>,
mut root_nodes: Local<Vec<(Entity, (i32, i32))>>,
mut visited_root_nodes: Local<HashSet<Entity>>,
mut ui_stack: ResMut<UiStack>,
ui_root_nodes: UiRootNodes,
root_node_query: Query<(Entity, Option<&GlobalZIndex>, Option<&ZIndex>)>,
zindex_global_node_query: Query<(Entity, &GlobalZIndex, Option<&ZIndex>), With<ComputedNode>>,
ui_children: UiChildren,
zindex_query: Query<Option<&ZIndex>, (With<ComputedNode>, Without<GlobalZIndex>)>,
mut update_query: Query<&mut ComputedNode>,
) {
ui_stack.uinodes.clear();
visited_root_nodes.clear();
for (id, maybe_global_zindex, maybe_zindex) in root_node_query.iter_many(ui_root_nodes.iter()) {
root_nodes.push((
id,
(
maybe_global_zindex.map(|zindex| zindex.0).unwrap_or(0),
maybe_zindex.map(|zindex| zindex.0).unwrap_or(0),
),
));
visited_root_nodes.insert(id);
}
for (id, global_zindex, maybe_zindex) in zindex_global_node_query.iter() {
if visited_root_nodes.contains(&id) {
continue;
}
root_nodes.push((
id,
(
global_zindex.0,
maybe_zindex.map(|zindex| zindex.0).unwrap_or(0),
),
));
}
root_nodes.sort_by_key(|(_, z)| *z);
for (root_entity, _) in root_nodes.drain(..) {
update_uistack_recursive(
&mut cache,
root_entity,
&ui_children,
&zindex_query,
&mut ui_stack.uinodes,
);
}
for (i, entity) in ui_stack.uinodes.iter().enumerate() {
if let Ok(mut node) = update_query.get_mut(*entity) {
node.bypass_change_detection().stack_index = i as u32;
}
}
}
fn update_uistack_recursive(
cache: &mut ChildBufferCache,
node_entity: Entity,
ui_children: &UiChildren,
zindex_query: &Query<Option<&ZIndex>, (With<ComputedNode>, Without<GlobalZIndex>)>,
ui_stack: &mut Vec<Entity>,
) {
ui_stack.push(node_entity);
let mut child_buffer = cache.pop();
child_buffer.extend(
ui_children
.iter_ui_children(node_entity)
.filter_map(|child_entity| {
zindex_query
.get(child_entity)
.ok()
.map(|zindex| (child_entity, zindex.map(|zindex| zindex.0).unwrap_or(0)))
}),
);
child_buffer.sort_by_key(|k| k.1);
for (child_entity, _) in child_buffer.drain(..) {
update_uistack_recursive(cache, child_entity, ui_children, zindex_query, ui_stack);
}
cache.push(child_buffer);
}
#[cfg(test)]
mod tests {
use bevy_ecs::{
component::Component,
schedule::Schedule,
system::Commands,
world::{CommandQueue, World},
};
use bevy_hierarchy::{BuildChildren, ChildBuild};
use crate::{GlobalZIndex, Node, UiStack, ZIndex};
use super::ui_stack_system;
#[derive(Component, PartialEq, Debug, Clone)]
struct Label(&'static str);
fn node_with_global_and_local_zindex(
name: &'static str,
global_zindex: i32,
local_zindex: i32,
) -> (Label, Node, GlobalZIndex, ZIndex) {
(
Label(name),
Node::default(),
GlobalZIndex(global_zindex),
ZIndex(local_zindex),
)
}
fn node_with_global_zindex(
name: &'static str,
global_zindex: i32,
) -> (Label, Node, GlobalZIndex) {
(Label(name), Node::default(), GlobalZIndex(global_zindex))
}
fn node_with_zindex(name: &'static str, zindex: i32) -> (Label, Node, ZIndex) {
(Label(name), Node::default(), ZIndex(zindex))
}
fn node_without_zindex(name: &'static str) -> (Label, Node) {
(Label(name), Node::default())
}
/// Tests the UI Stack system.
///
/// This tests for siblings default ordering according to their insertion order, but it
/// can't test the same thing for UI roots. UI roots having no parents, they do not have
/// a stable ordering that we can test against. If we test it, it may pass now and start
/// failing randomly in the future because of some unrelated `bevy_ecs` change.
#[test]
fn test_ui_stack_system() {
let mut world = World::default();
world.init_resource::<UiStack>();
let mut queue = CommandQueue::default();
let mut commands = Commands::new(&mut queue, &world);
commands.spawn(node_with_global_zindex("0", 2));
commands
.spawn(node_with_zindex("1", 1))
.with_children(|parent| {
parent
.spawn(node_without_zindex("1-0"))
.with_children(|parent| {
parent.spawn(node_without_zindex("1-0-0"));
parent.spawn(node_without_zindex("1-0-1"));
parent.spawn(node_with_zindex("1-0-2", -1));
});
parent.spawn(node_without_zindex("1-1"));
parent
.spawn(node_with_global_zindex("1-2", -1))
.with_children(|parent| {
parent.spawn(node_without_zindex("1-2-0"));
parent.spawn(node_with_global_zindex("1-2-1", -3));
parent
.spawn(node_without_zindex("1-2-2"))
.with_children(|_| ());
parent.spawn(node_without_zindex("1-2-3"));
});
parent.spawn(node_without_zindex("1-3"));
});
commands
.spawn(node_without_zindex("2"))
.with_children(|parent| {
parent
.spawn(node_without_zindex("2-0"))
.with_children(|_parent| ());
parent
.spawn(node_without_zindex("2-1"))
.with_children(|parent| {
parent.spawn(node_without_zindex("2-1-0"));
});
});
commands.spawn(node_with_global_zindex("3", -2));
queue.apply(&mut world);
let mut schedule = Schedule::default();
schedule.add_systems(ui_stack_system);
schedule.run(&mut world);
let mut query = world.query::<&Label>();
let ui_stack = world.resource::<UiStack>();
let actual_result = ui_stack
.uinodes
.iter()
.map(|entity| query.get(&world, *entity).unwrap().clone())
.collect::<Vec<_>>();
let expected_result = vec![
(Label("1-2-1")), // GlobalZIndex(-3)
(Label("3")), // GlobalZIndex(-2)
(Label("1-2")), // GlobalZIndex(-1)
(Label("1-2-0")),
(Label("1-2-2")),
(Label("1-2-3")),
(Label("2")),
(Label("2-0")),
(Label("2-1")),
(Label("2-1-0")),
(Label("1")), // ZIndex(1)
(Label("1-0")),
(Label("1-0-2")), // ZIndex(-1)
(Label("1-0-0")),
(Label("1-0-1")),
(Label("1-1")),
(Label("1-3")),
(Label("0")), // GlobalZIndex(2)
];
assert_eq!(actual_result, expected_result);
}
#[test]
fn test_with_equal_global_zindex_zindex_decides_order() {
let mut world = World::default();
world.init_resource::<UiStack>();
let mut queue = CommandQueue::default();
let mut commands = Commands::new(&mut queue, &world);
commands.spawn(node_with_global_and_local_zindex("0", -1, 1));
commands.spawn(node_with_global_and_local_zindex("1", -1, 2));
commands.spawn(node_with_global_and_local_zindex("2", 1, 3));
commands.spawn(node_with_global_and_local_zindex("3", 1, -3));
commands
.spawn(node_without_zindex("4"))
.with_children(|builder| {
builder.spawn(node_with_global_and_local_zindex("5", 0, -1));
builder.spawn(node_with_global_and_local_zindex("6", 0, 1));
builder.spawn(node_with_global_and_local_zindex("7", -1, -1));
builder.spawn(node_with_global_zindex("8", 1));
});
queue.apply(&mut world);
let mut schedule = Schedule::default();
schedule.add_systems(ui_stack_system);
schedule.run(&mut world);
let mut query = world.query::<&Label>();
let ui_stack = world.resource::<UiStack>();
let actual_result = ui_stack
.uinodes
.iter()
.map(|entity| query.get(&world, *entity).unwrap().clone())
.collect::<Vec<_>>();
let expected_result = vec![
(Label("7")),
(Label("0")),
(Label("1")),
(Label("5")),
(Label("4")),
(Label("6")),
(Label("3")),
(Label("8")),
(Label("2")),
];
assert_eq!(actual_result, expected_result);
}
}