bevy/crates/bevy_asset/src
Carter Anderson ffecb05a0a Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.

The examples are all ported over and operational with a few exceptions:

* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00
..
diagnostic Down with the system! (#2496) 2021-07-27 23:42:36 +00:00
io Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
asset_server.rs Doc AssetServer::load() is async (#3129) 2021-11-13 22:07:19 +00:00
assets.rs iter_mut() for Assets type (#3118) 2021-11-13 04:26:42 +00:00
filesystem_watcher.rs Bump notify to 5.0.0-pre.11 (#2564) 2021-07-29 23:56:16 +00:00
handle.rs Allow String and &String as Id for AssetServer.get_handle(id) (#3280) 2021-12-09 22:40:15 +00:00
info.rs [assets] set LoadState properly and more testing! (#2226) 2021-06-08 02:46:44 +00:00
lib.rs Down with the system! (#2496) 2021-07-27 23:42:36 +00:00
loader.rs Merge New Renderer 2021-11-22 23:57:42 -08:00
path.rs Allow String and &String as Id for AssetServer.get_handle(id) (#3280) 2021-12-09 22:40:15 +00:00