# Objective - Make it easier to see how the 3d gizmos work by letting the viewer control the camera. - This was suggested by someone in Discord or in a GitHub comment but I couldn't find the original source. I thought it was a good idea too so decided to make a PR. ## Solution - Use the camera controller helper instead of the automatic rotation system. ## Testing ``` cargo run --example 3d_gizmos ``` And confirmed the freecam controls work. ### Screenshots Initial view: <img width="1920" alt="image" src="https://github.com/bevyengine/bevy/assets/135186256/98672539-de4a-4eb7-98e6-c7bd03cd8d66"> Above: <img width="1920" alt="image" src="https://github.com/bevyengine/bevy/assets/135186256/10eabc4a-bded-44b7-a1de-6130754c7f0e"> Below: <img width="1920" alt="image" src="https://github.com/bevyengine/bevy/assets/135186256/b9ba9eb7-d1e8-4ad7-a9cd-aeb499ea7f9a"> Co-authored-by: mgi388 <>
		
			
				
	
	
		
			235 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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#[path = "../helpers/camera_controller.rs"]
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mod camera_controller;
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use bevy::{color::palettes::css::*, prelude::*};
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use camera_controller::{CameraController, CameraControllerPlugin};
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use std::f32::consts::PI;
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fn main() {
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    App::new()
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        .add_plugins((DefaultPlugins, CameraControllerPlugin))
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        .init_gizmo_group::<MyRoundGizmos>()
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        .add_systems(Startup, setup)
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        .add_systems(Update, (draw_example_collection, update_config))
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        .run();
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}
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// We can create our own gizmo config group!
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#[derive(Default, Reflect, GizmoConfigGroup)]
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struct MyRoundGizmos {}
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    commands.spawn((
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        Camera3dBundle {
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            transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
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            ..default()
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        },
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        CameraController::default(),
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    ));
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    // plane
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
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        material: materials.add(Color::srgb(0.3, 0.5, 0.3)),
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        ..default()
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    });
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    // cube
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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        material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
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        transform: Transform::from_xyz(0.0, 0.5, 0.0),
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        ..default()
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    });
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    // light
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    commands.spawn(PointLightBundle {
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        point_light: PointLight {
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            shadows_enabled: true,
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            ..default()
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        },
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        transform: Transform::from_xyz(4.0, 8.0, 4.0),
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        ..default()
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    });
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    // example instructions
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    commands.spawn(
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        TextBundle::from_section(
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            "Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
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            Press 'P' to toggle perspective for line gizmos\n\
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            Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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            Hold 'Up' or 'Down' to change the line width of round gizmos\n\
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            Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
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            Press 'A' to show all AABB boxes\n\
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            Press 'U' or 'I' to cycle through line styles for straight or round gizmos\n\
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            Press 'J' or 'K' to cycle through line joins for straight or round gizmos",
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            TextStyle::default(),
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        )
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        .with_style(Style {
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            position_type: PositionType::Absolute,
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            top: Val::Px(12.0),
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            left: Val::Px(12.0),
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            ..default()
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        }),
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    );
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}
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fn draw_example_collection(
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    mut gizmos: Gizmos,
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    mut my_gizmos: Gizmos<MyRoundGizmos>,
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    time: Res<Time>,
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) {
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    gizmos.grid(
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        Vec3::ZERO,
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        Quat::from_rotation_x(PI / 2.),
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        UVec2::splat(20),
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        Vec2::new(2., 2.),
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        // Light gray
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        LinearRgba::gray(0.65),
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    );
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    gizmos.cuboid(
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        Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
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        BLACK,
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    );
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    gizmos.rect(
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        Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
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        Quat::from_rotation_y(PI / 2.),
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        Vec2::splat(2.),
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        LIME,
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    );
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    gizmos.cross(Vec3::new(-1., 1., 1.), Quat::IDENTITY, 0.5, FUCHSIA);
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    my_gizmos.sphere(Vec3::new(1., 0.5, 0.), Quat::IDENTITY, 0.5, RED);
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    my_gizmos
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        .rounded_cuboid(
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            Vec3::new(-2.0, 0.75, -0.75),
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            Quat::IDENTITY,
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            Vec3::splat(0.9),
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            TURQUOISE,
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        )
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        .edge_radius(0.1)
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        .arc_resolution(4);
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    for y in [0., 0.5, 1.] {
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        gizmos.ray(
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            Vec3::new(1., y, 0.),
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            Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
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            BLUE,
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        );
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    }
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    my_gizmos
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        .arc_3d(
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            180.0_f32.to_radians(),
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            0.2,
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            Vec3::ONE,
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            Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
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            ORANGE,
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        )
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        .resolution(10);
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    // Circles have 32 line-segments by default.
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    my_gizmos.circle(Vec3::ZERO, Dir3::Y, 3., BLACK);
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    // You may want to increase this for larger circles or spheres.
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    my_gizmos
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        .circle(Vec3::ZERO, Dir3::Y, 3.1, NAVY)
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        .resolution(64);
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    my_gizmos
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        .sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, BLACK)
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        .resolution(64);
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    gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, YELLOW);
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    // You can create more complex arrows using the arrow builder.
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    gizmos
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        .arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
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        .with_double_end()
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        .with_tip_length(0.5);
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}
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fn update_config(
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    mut config_store: ResMut<GizmoConfigStore>,
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    keyboard: Res<ButtonInput<KeyCode>>,
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    time: Res<Time>,
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) {
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    if keyboard.just_pressed(KeyCode::KeyD) {
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        for (_, config, _) in config_store.iter_mut() {
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            config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
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        }
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    }
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    if keyboard.just_pressed(KeyCode::KeyP) {
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        for (_, config, _) in config_store.iter_mut() {
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            // Toggle line_perspective
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            config.line_perspective ^= true;
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            // Increase the line width when line_perspective is on
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            config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
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        }
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    }
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    let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
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    if keyboard.pressed(KeyCode::ArrowRight) {
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        config.line_width += 5. * time.delta_seconds();
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        config.line_width = config.line_width.clamp(0., 50.);
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    }
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    if keyboard.pressed(KeyCode::ArrowLeft) {
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        config.line_width -= 5. * time.delta_seconds();
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        config.line_width = config.line_width.clamp(0., 50.);
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    }
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    if keyboard.just_pressed(KeyCode::Digit1) {
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        config.enabled ^= true;
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    }
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    if keyboard.just_pressed(KeyCode::KeyU) {
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        config.line_style = match config.line_style {
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            GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
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            _ => GizmoLineStyle::Solid,
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        };
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    }
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    if keyboard.just_pressed(KeyCode::KeyJ) {
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        config.line_joints = match config.line_joints {
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            GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
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            GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
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            GizmoLineJoint::Round(_) => GizmoLineJoint::None,
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            GizmoLineJoint::None => GizmoLineJoint::Bevel,
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        };
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    }
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    let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
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    if keyboard.pressed(KeyCode::ArrowUp) {
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        my_config.line_width += 5. * time.delta_seconds();
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        my_config.line_width = my_config.line_width.clamp(0., 50.);
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    }
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    if keyboard.pressed(KeyCode::ArrowDown) {
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        my_config.line_width -= 5. * time.delta_seconds();
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        my_config.line_width = my_config.line_width.clamp(0., 50.);
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    }
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    if keyboard.just_pressed(KeyCode::Digit2) {
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        my_config.enabled ^= true;
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    }
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    if keyboard.just_pressed(KeyCode::KeyI) {
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        my_config.line_style = match my_config.line_style {
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            GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
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            _ => GizmoLineStyle::Solid,
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        };
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    }
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    if keyboard.just_pressed(KeyCode::KeyK) {
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        my_config.line_joints = match my_config.line_joints {
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            GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
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            GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
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            GizmoLineJoint::Round(_) => GizmoLineJoint::None,
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            GizmoLineJoint::None => GizmoLineJoint::Bevel,
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        };
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    }
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    if keyboard.just_pressed(KeyCode::KeyA) {
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        // AABB gizmos are normally only drawn on entities with a ShowAabbGizmo component
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        // We can change this behaviour in the configuration of AabbGizmoGroup
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        config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all ^= true;
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    }
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}
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