..
camera
Initial tonemapping options ( #7594 )
2023-02-19 20:38:13 +00:00
color
Fix clippy clamp warning ( #7697 )
2023-02-16 02:13:25 +00:00
mesh
added subdivisions to shape::Plane ( #7546 )
2023-02-13 18:20:20 +00:00
primitives
Derive Copy
for Aabb
( #7401 )
2023-01-30 18:27:58 +00:00
render_graph
Use position
in code when possible ( #7621 )
2023-02-11 08:28:14 +00:00
render_phase
implement TypeUuid
for primitives and fix multiple-parameter generics having the same TypeUuid
( #6633 )
2023-02-16 17:09:44 +00:00
render_resource
fix regex for shader define: must have at least one whitespace ( #7754 )
2023-02-20 02:19:41 +00:00
renderer
Wgpu 0.15 ( #7356 )
2023-01-29 20:27:30 +00:00
texture
EnvironmentMapLight support for WebGL2 ( #7737 )
2023-02-20 00:02:40 +00:00
view
fix ambiguities in render schedule ( #7725 )
2023-02-20 00:16:47 +00:00
extract_component.rs
Migrate engine to Schedule v3 ( #7267 )
2023-02-06 02:04:50 +00:00
extract_param.rs
Migrate engine to Schedule v3 ( #7267 )
2023-02-06 02:04:50 +00:00
extract_resource.rs
Migrate engine to Schedule v3 ( #7267 )
2023-02-06 02:04:50 +00:00
globals.rs
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
lib.rs
Cleanup system sets called labels ( #7678 )
2023-02-14 21:46:07 +00:00
pipelined_rendering.rs
Rename schedule v3 to schedule ( #7519 )
2023-02-06 18:44:40 +00:00
render_asset.rs
fix ambiguities in render schedule ( #7725 )
2023-02-20 00:16:47 +00:00
settings.rs
add OpenGL and DX11 backends ( #7481 )
2023-02-04 23:20:20 +00:00
spatial_bundle.rs
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00