 98ff2154bf
			
		
	
	
		98ff2154bf
		
			
		
	
	
	
	
		
			
			# Objective Fixes #8967 ## Solution I think this example was just missed in #5703. I made the same sort of changes to `fallback_image` that were made in other examples in that PR.
		
			
				
	
	
		
			37 lines
		
	
	
		
			947 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			947 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_pbr::mesh_view_bindings
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| #import bevy_pbr::mesh_bindings
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| #import bevy_pbr::mesh_vertex_output MeshVertexOutput
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| 
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| @group(1) @binding(0)
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| var test_texture_1d: texture_1d<f32>;
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| @group(1) @binding(1)
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| var test_texture_1d_sampler: sampler;
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| 
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| @group(1) @binding(2)
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| var test_texture_2d: texture_2d<f32>;
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| @group(1) @binding(3)
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| var test_texture_2d_sampler: sampler;
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| 
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| @group(1) @binding(4)
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| var test_texture_2d_array: texture_2d_array<f32>;
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| @group(1) @binding(5)
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| var test_texture_2d_array_sampler: sampler;
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| 
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| @group(1) @binding(6)
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| var test_texture_cube: texture_cube<f32>;
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| @group(1) @binding(7)
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| var test_texture_cube_sampler: sampler;
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| 
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| @group(1) @binding(8)
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| var test_texture_cube_array: texture_cube_array<f32>;
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| @group(1) @binding(9)
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| var test_texture_cube_array_sampler: sampler;
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| 
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| @group(1) @binding(10)
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| var test_texture_3d: texture_3d<f32>;
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| @group(1) @binding(11)
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| var test_texture_3d_sampler: sampler;
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| 
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| @fragment
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| fn fragment(in: MeshVertexOutput) {}
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