103 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{prelude::*, render::mesh::shape};
 | |
| 
 | |
| fn main() {
 | |
|     App::build()
 | |
|         .add_default_plugins()
 | |
|         .add_startup_system(setup.system())
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// sets up a scene with textured entities
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     asset_server: Res<AssetServer>,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut textures: ResMut<Assets<Texture>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // load a texture
 | |
|     let texture_handle = asset_server
 | |
|         .load_sync(&mut textures, "assets/branding/bevy_logo_dark_big.png")
 | |
|         .unwrap();
 | |
|     let texture = textures.get(&texture_handle).unwrap();
 | |
|     let aspect = texture.aspect();
 | |
| 
 | |
|     // create a new quad mesh. this is what we will apply the texture to
 | |
|     let quad_width = 8.0;
 | |
|     let quad_handle = meshes.add(Mesh::from(shape::Quad::new(Vec2::new(
 | |
|         quad_width,
 | |
|         quad_width * aspect,
 | |
|     ))));
 | |
| 
 | |
|     // this material renders the texture normally
 | |
|     let material_handle = materials.add(StandardMaterial {
 | |
|         albedo_texture: Some(texture_handle),
 | |
|         shaded: false,
 | |
|         ..Default::default()
 | |
|     });
 | |
| 
 | |
|     // this material modulates the texture to make it red (and slightly transparent)
 | |
|     let red_material_handle = materials.add(StandardMaterial {
 | |
|         albedo: Color::rgba(1.0, 0.0, 0.0, 0.5),
 | |
|         albedo_texture: Some(texture_handle),
 | |
|         shaded: false,
 | |
|         ..Default::default()
 | |
|     });
 | |
| 
 | |
|     // and lets make this one blue! (and also slightly transparent)
 | |
|     let blue_material_handle = materials.add(StandardMaterial {
 | |
|         albedo: Color::rgba(0.0, 0.0, 1.0, 0.5),
 | |
|         albedo_texture: Some(texture_handle),
 | |
|         shaded: false,
 | |
|         ..Default::default()
 | |
|     });
 | |
| 
 | |
|     // add entities to the world
 | |
|     commands
 | |
|         // textured quad - normal
 | |
|         .spawn(PbrComponents {
 | |
|             mesh: quad_handle,
 | |
|             material: material_handle,
 | |
|             translation: Translation::new(0.0, 0.0, -1.5),
 | |
|             rotation: Rotation(Quat::from_rotation_x(std::f32::consts::PI / 5.0)),
 | |
|             draw: Draw {
 | |
|                 is_transparent: true,
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // textured quad - modulated
 | |
|         .spawn(PbrComponents {
 | |
|             mesh: quad_handle,
 | |
|             material: red_material_handle,
 | |
|             translation: Translation::new(0.0, 0.0, 0.0),
 | |
|             rotation: Rotation(Quat::from_rotation_x(std::f32::consts::PI / 5.0)),
 | |
|             draw: Draw {
 | |
|                 is_transparent: true,
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // textured quad - modulated
 | |
|         .spawn(PbrComponents {
 | |
|             mesh: quad_handle,
 | |
|             material: blue_material_handle,
 | |
|             translation: Translation::new(0.0, 0.0, 1.5),
 | |
|             rotation: Rotation(Quat::from_rotation_x(std::f32::consts::PI / 5.0)),
 | |
|             draw: Draw {
 | |
|                 is_transparent: true,
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // camera
 | |
|         .spawn(PerspectiveCameraComponents {
 | |
|             transform: Transform::new_sync_disabled(Mat4::face_toward(
 | |
|                 Vec3::new(3.0, 5.0, -8.0),
 | |
|                 Vec3::new(0.0, 0.0, 0.0),
 | |
|                 Vec3::new(0.0, 1.0, 0.0),
 | |
|             )),
 | |
|             ..Default::default()
 | |
|         });
 | |
| }
 | 
