![]() Currently `TextureFormat::Astc` can't be programmatically constructed without importing wgpu in addition to bevy. # Objective Allow programmatic construction of `TextureFormat::Astc` with no additional imports required. ## Solution Exported the two component enums `AstcBlock` and `AstcChannel` used in `TextureFormat::Astc` construction. ## Testing I did not test this, the change seemed pretty safe. :) |
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.. | ||
batched_uniform_buffer.rs | ||
bind_group_entries.rs | ||
bind_group_layout_entries.rs | ||
bind_group_layout.rs | ||
bind_group.rs | ||
buffer_vec.rs | ||
buffer.rs | ||
gpu_array_buffer.rs | ||
mod.rs | ||
pipeline_cache.rs | ||
pipeline_specializer.rs | ||
pipeline.rs | ||
resource_macros.rs | ||
shader.rs | ||
storage_buffer.rs | ||
texture.rs | ||
uniform_buffer.rs |