![]() # Objective I noticed this while testing #9733. It's not causing any problems, but we shouldn't teach users to scale 2d stuff in z. ## Solution Only scale in x and y. |
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2d_gizmos.rs | ||
2d_shapes.rs | ||
2d_viewport_to_world.rs | ||
bloom_2d.rs | ||
custom_gltf_vertex_attribute.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
mesh2d.rs | ||
move_sprite.rs | ||
pixel_perfect.rs | ||
rotation.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
sprite.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs |