![]() # Objective - Fixes #9138 ## Solution - Calling `Camera2dBundle::default()` will now result in a `Camera2dBundle` with `Vec3::ZERO` transform, `far` value of `1000.` and `near` value of `-1000.`. - This will enable the rendering of 2d entities in negative z space by default. - I did not modify `new_with_far` as moving the camera to `Vec3::ZERO` in that function will cause entities in the positive z space to become hidden without further changes. And the further changes cannot be applied without it being a breaking change. |
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blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
fullscreen_vertex_shader | ||
fxaa | ||
prepass | ||
skybox | ||
taa | ||
tonemapping | ||
upscaling | ||
clear_color.rs | ||
lib.rs | ||
msaa_writeback.rs |