..  
		
		
			
			
			
			
				
					
						
							
								animate_shader.wgsl 
							
						
					 
				 
				
					
						
							
							update shader imports ( #10180 ) 
						
					 
				 
				2023-10-21 11:51:58 +00:00  
		
			
			
			
			
				
					
						
							
								array_texture.wgsl 
							
						
					 
				 
				
					
						
							
							Remove unused mip_bias parameter from apply_normal_mapping ( #13752 ) 
						
					 
				 
				2024-06-10 13:00:34 +00:00  
		
			
			
			
			
				
					
						
							
								bindless_material.wgsl 
							
						
					 
				 
				
					
						
							
							Implement bindless lightmaps. ( #16653 ) 
						
					 
				 
				2024-12-16 23:37:06 +00:00  
		
			
			
			
			
				
					
						
							
								cubemap_unlit.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								custom_gltf_2d.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								custom_material_2d.wgsl 
							
						
					 
				 
				
					
						
							
							Fix binding group in custom_material_2d.wgsl ( #10841 ) 
						
					 
				 
				2023-12-02 22:21:53 +00:00  
		
			
			
			
			
				
					
						
							
								custom_material_import.wgsl 
							
						
					 
				 
				
					
						
							
							fix custom shader imports ( #10030 ) 
						
					 
				 
				2023-10-06 01:34:57 +00:00  
		
			
			
			
			
				
					
						
							
								custom_material_screenspace_texture.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								custom_material.frag 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								custom_material.vert 
							
						
					 
				 
				
					
						
							
							examples(shaders/glsl): Update GLSL Shader Example Camera View uniform ( #15865 ) 
						
					 
				 
				2024-10-19 01:08:55 +00:00  
		
			
			
			
			
				
					
						
							
								custom_material.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								custom_phase_item.wgsl 
							
						
					 
				 
				
					
						
							
							Allow phase items not associated with meshes to be binned. ( #14029 ) 
						
					 
				 
				2024-06-27 16:13:03 +00:00  
		
			
			
			
			
				
					
						
							
								custom_ui_material.wgsl 
							
						
					 
				 
				
					
						
							
							Fix inaccurate comment in custom_ui_material.wgsl shader ( #16846 ) 
						
					 
				 
				2024-12-17 00:09:36 +00:00  
		
			
			
			
			
				
					
						
							
								custom_vertex_attribute.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								extended_material.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								fallback_image_test.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								game_of_life.wgsl 
							
						
					 
				 
				
					
						
							
							Fix example game of life ( #12897 ) 
						
					 
				 
				2024-04-08 17:19:07 +00:00  
		
			
			
			
			
				
					
						
							
								gpu_readback.wgsl 
							
						
					 
				 
				
					
						
							
							Gpu readback ( #15419 ) 
						
					 
				 
				2024-09-30 17:28:55 +00:00  
		
			
			
			
			
				
					
						
							
								instancing.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								irradiance_volume_voxel_visualization.wgsl 
							
						
					 
				 
				
					
						
							
							Cluster light probes using conservative spherical bounds. ( #13746 ) 
						
					 
				 
				2024-12-05 13:07:10 +00:00  
		
			
			
			
			
				
					
						
							
								line_material.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								post_processing.wgsl 
							
						
					 
				 
				
					
						
							
							update shader imports ( #10180 ) 
						
					 
				 
				2023-10-21 11:51:58 +00:00  
		
			
			
			
			
				
					
						
							
								shader_defs.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								show_prepass.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								specialized_mesh_pipeline.wgsl 
							
						
					 
				 
				
					
						
							
							Add example showing how to use SpecializedMeshPipeline ( #14370 ) 
						
					 
				 
				2024-07-31 18:24:58 +00:00  
		
			
			
			
			
				
					
						
							
								storage_buffer.wgsl 
							
						
					 
				 
				
					
						
							
							Adds ShaderStorageBuffer asset ( #14663 ) 
						
					 
				 
				2024-09-02 16:46:34 +00:00  
		
			
			
			
			
				
					
						
							
								texture_binding_array.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								tonemapping_test_patterns.wgsl 
							
						
					 
				 
				
					
						
							
							move wgsl color operations from bevy_pbr to bevy_render ( #13209 ) 
						
					 
				 
				2024-05-04 10:30:23 +00:00  
		
			
			
			
			
				
					
						
							
								water_material.wgsl 
							
						
					 
				 
				
					
						
							
							Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 ) 
						
					 
				 
				2024-05-27 13:43:40 +00:00