
# Objective - Contributes to #16877 ## Solution - Expanded `bevy_platform_support::sync` module to provide API-compatible replacements for `std` items such as `RwLock`, `Mutex`, and `OnceLock`. - Removed `spin` from all crates except `bevy_platform_support`. ## Testing - CI --- ## Notes - The sync primitives, while verbose, entirely rely on `spin` for their implementation requiring no `unsafe` and not changing the status-quo on _how_ locks actually work within Bevy. This is just a refactoring to consolidate the "hacks" and workarounds required to get a consistent experience when either using `std::sync` or `spin`. - I have opted to rely on `std::sync` for `std` compatible locks, maintaining the status quo. However, now that we have these locks factored out into the own module, it would be trivial to investigate alternate locking backends, such as `parking_lot`. - API for these locking types is entirely based on `std`. I have implemented methods and types which aren't currently in use within Bevy (e.g., `LazyLock` and `Once`) for the sake of completeness. As the standard library is highly stable, I don't expect the Bevy and `std` implementations to drift apart much if at all. --------- Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
199 lines
7.0 KiB
Rust
199 lines
7.0 KiB
Rust
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
|
|
#![doc(
|
|
html_logo_url = "https://bevyengine.org/assets/icon.png",
|
|
html_favicon_url = "https://bevyengine.org/assets/icon.png"
|
|
)]
|
|
#![no_std]
|
|
|
|
//! `bevy_window` provides a platform-agnostic interface for windowing in Bevy.
|
|
//!
|
|
//! This crate contains types for window management and events,
|
|
//! used by windowing implementors such as `bevy_winit`.
|
|
//! The [`WindowPlugin`] sets up some global window-related parameters and
|
|
//! is part of the [`DefaultPlugins`](https://docs.rs/bevy/latest/bevy/struct.DefaultPlugins.html).
|
|
|
|
#[cfg(feature = "std")]
|
|
extern crate std;
|
|
|
|
extern crate alloc;
|
|
|
|
use alloc::sync::Arc;
|
|
|
|
use bevy_platform_support::sync::Mutex;
|
|
|
|
mod event;
|
|
mod monitor;
|
|
mod raw_handle;
|
|
mod system;
|
|
mod system_cursor;
|
|
mod window;
|
|
|
|
pub use crate::raw_handle::*;
|
|
|
|
#[cfg(target_os = "android")]
|
|
pub use android_activity;
|
|
|
|
pub use event::*;
|
|
pub use monitor::*;
|
|
pub use system::*;
|
|
pub use system_cursor::*;
|
|
pub use window::*;
|
|
|
|
/// The windowing prelude.
|
|
///
|
|
/// This includes the most common types in this crate, re-exported for your convenience.
|
|
pub mod prelude {
|
|
#[doc(hidden)]
|
|
pub use crate::{
|
|
CursorEntered, CursorLeft, CursorMoved, FileDragAndDrop, Ime, MonitorSelection, Window,
|
|
WindowMoved, WindowPlugin, WindowPosition, WindowResizeConstraints,
|
|
};
|
|
}
|
|
|
|
use bevy_app::prelude::*;
|
|
|
|
impl Default for WindowPlugin {
|
|
fn default() -> Self {
|
|
WindowPlugin {
|
|
primary_window: Some(Window::default()),
|
|
exit_condition: ExitCondition::OnAllClosed,
|
|
close_when_requested: true,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A [`Plugin`] that defines an interface for windowing support in Bevy.
|
|
pub struct WindowPlugin {
|
|
/// Settings for the primary window.
|
|
///
|
|
/// `Some(custom_window)` will spawn an entity with `custom_window` and [`PrimaryWindow`] as components.
|
|
/// `None` will not spawn a primary window.
|
|
///
|
|
/// Defaults to `Some(Window::default())`.
|
|
///
|
|
/// Note that if there are no windows the App will exit (by default) due to
|
|
/// [`exit_on_all_closed`].
|
|
pub primary_window: Option<Window>,
|
|
|
|
/// Whether to exit the app when there are no open windows.
|
|
///
|
|
/// If disabling this, ensure that you send the [`bevy_app::AppExit`]
|
|
/// event when the app should exit. If this does not occur, you will
|
|
/// create 'headless' processes (processes without windows), which may
|
|
/// surprise your users. It is recommended to leave this setting to
|
|
/// either [`ExitCondition::OnAllClosed`] or [`ExitCondition::OnPrimaryClosed`].
|
|
///
|
|
/// [`ExitCondition::OnAllClosed`] will add [`exit_on_all_closed`] to [`Update`].
|
|
/// [`ExitCondition::OnPrimaryClosed`] will add [`exit_on_primary_closed`] to [`Update`].
|
|
pub exit_condition: ExitCondition,
|
|
|
|
/// Whether to close windows when they are requested to be closed (i.e.
|
|
/// when the close button is pressed).
|
|
///
|
|
/// If true, this plugin will add [`close_when_requested`] to [`Update`].
|
|
/// If this system (or a replacement) is not running, the close button will have no effect.
|
|
/// This may surprise your users. It is recommended to leave this setting as `true`.
|
|
pub close_when_requested: bool,
|
|
}
|
|
|
|
impl Plugin for WindowPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
// User convenience events
|
|
app.add_event::<WindowEvent>()
|
|
.add_event::<WindowResized>()
|
|
.add_event::<WindowCreated>()
|
|
.add_event::<WindowClosing>()
|
|
.add_event::<WindowClosed>()
|
|
.add_event::<WindowCloseRequested>()
|
|
.add_event::<WindowDestroyed>()
|
|
.add_event::<RequestRedraw>()
|
|
.add_event::<CursorMoved>()
|
|
.add_event::<CursorEntered>()
|
|
.add_event::<CursorLeft>()
|
|
.add_event::<Ime>()
|
|
.add_event::<WindowFocused>()
|
|
.add_event::<WindowOccluded>()
|
|
.add_event::<WindowScaleFactorChanged>()
|
|
.add_event::<WindowBackendScaleFactorChanged>()
|
|
.add_event::<FileDragAndDrop>()
|
|
.add_event::<WindowMoved>()
|
|
.add_event::<WindowThemeChanged>()
|
|
.add_event::<AppLifecycle>();
|
|
|
|
if let Some(primary_window) = &self.primary_window {
|
|
app.world_mut().spawn(primary_window.clone()).insert((
|
|
PrimaryWindow,
|
|
RawHandleWrapperHolder(Arc::new(Mutex::new(None))),
|
|
));
|
|
}
|
|
|
|
match self.exit_condition {
|
|
ExitCondition::OnPrimaryClosed => {
|
|
app.add_systems(PostUpdate, exit_on_primary_closed);
|
|
}
|
|
ExitCondition::OnAllClosed => {
|
|
app.add_systems(PostUpdate, exit_on_all_closed);
|
|
}
|
|
ExitCondition::DontExit => {}
|
|
}
|
|
|
|
if self.close_when_requested {
|
|
// Need to run before `exit_on_*` systems
|
|
app.add_systems(Update, close_when_requested);
|
|
}
|
|
|
|
// Register event types
|
|
#[cfg(feature = "bevy_reflect")]
|
|
app.register_type::<WindowEvent>()
|
|
.register_type::<WindowResized>()
|
|
.register_type::<RequestRedraw>()
|
|
.register_type::<WindowCreated>()
|
|
.register_type::<WindowCloseRequested>()
|
|
.register_type::<WindowClosing>()
|
|
.register_type::<WindowClosed>()
|
|
.register_type::<CursorMoved>()
|
|
.register_type::<CursorEntered>()
|
|
.register_type::<CursorLeft>()
|
|
.register_type::<WindowFocused>()
|
|
.register_type::<WindowOccluded>()
|
|
.register_type::<WindowScaleFactorChanged>()
|
|
.register_type::<WindowBackendScaleFactorChanged>()
|
|
.register_type::<FileDragAndDrop>()
|
|
.register_type::<WindowMoved>()
|
|
.register_type::<WindowThemeChanged>()
|
|
.register_type::<AppLifecycle>()
|
|
.register_type::<Monitor>();
|
|
|
|
// Register window descriptor and related types
|
|
#[cfg(feature = "bevy_reflect")]
|
|
app.register_type::<Window>()
|
|
.register_type::<PrimaryWindow>();
|
|
}
|
|
}
|
|
|
|
/// Defines the specific conditions the application should exit on
|
|
#[derive(Clone)]
|
|
pub enum ExitCondition {
|
|
/// Close application when the primary window is closed
|
|
///
|
|
/// The plugin will add [`exit_on_primary_closed`] to [`Update`].
|
|
OnPrimaryClosed,
|
|
/// Close application when all windows are closed
|
|
///
|
|
/// The plugin will add [`exit_on_all_closed`] to [`Update`].
|
|
OnAllClosed,
|
|
/// Keep application running headless even after closing all windows
|
|
///
|
|
/// If selecting this, ensure that you send the [`bevy_app::AppExit`]
|
|
/// event when the app should exit. If this does not occur, you will
|
|
/// create 'headless' processes (processes without windows), which may
|
|
/// surprise your users.
|
|
DontExit,
|
|
}
|
|
|
|
/// [`AndroidApp`] provides an interface to query the application state as well as monitor events
|
|
/// (for example lifecycle and input events).
|
|
#[cfg(target_os = "android")]
|
|
pub static ANDROID_APP: std::sync::OnceLock<android_activity::AndroidApp> =
|
|
std::sync::OnceLock::new();
|