bevy/crates
Joona Aalto e5dc177b4b
Rename Trigger to On (#19596)
# Objective

Currently, the observer API looks like this:

```rust
app.add_observer(|trigger: Trigger<Explode>| {
    info!("Entity {} exploded!", trigger.target());
});
```

Future plans for observers also include "multi-event observers" with a
trigger that looks like this (see [Cart's
example](https://github.com/bevyengine/bevy/issues/14649#issuecomment-2960402508)):

```rust
trigger: Trigger<(
    OnAdd<Pressed>,
    OnRemove<Pressed>,
    OnAdd<InteractionDisabled>,
    OnRemove<InteractionDisabled>,
    OnInsert<Hovered>,
)>,
```

In scenarios like this, there is a lot of repetition of `On`. These are
expected to be very high-traffic APIs especially in UI contexts, so
ergonomics and readability are critical.

By renaming `Trigger` to `On`, we can make these APIs read more cleanly
and get rid of the repetition:

```rust
app.add_observer(|trigger: On<Explode>| {
    info!("Entity {} exploded!", trigger.target());
});
```

```rust
trigger: On<(
    Add<Pressed>,
    Remove<Pressed>,
    Add<InteractionDisabled>,
    Remove<InteractionDisabled>,
    Insert<Hovered>,
)>,
```

Names like `On<Add<Pressed>>` emphasize the actual event listener nature
more than `Trigger<OnAdd<Pressed>>`, and look cleaner. This *also* frees
up the `Trigger` name if we want to use it for the observer event type,
splitting them out from buffered events (bikeshedding this is out of
scope for this PR though).

For prior art:
[`bevy_eventlistener`](https://github.com/aevyrie/bevy_eventlistener)
used
[`On`](https://docs.rs/bevy_eventlistener/latest/bevy_eventlistener/event_listener/struct.On.html)
for its event listener type. Though in our case, the observer is the
event listener, and `On` is just a type containing information about the
triggered event.

## Solution

Steal from `bevy_event_listener` by @aevyrie and use `On`.

- Rename `Trigger` to `On`
- Rename `OnAdd` to `Add`
- Rename `OnInsert` to `Insert`
- Rename `OnReplace` to `Replace`
- Rename `OnRemove` to `Remove`
- Rename `OnDespawn` to `Despawn`

## Discussion

### Naming Conflicts??

Using a name like `Add` might initially feel like a very bad idea, since
it risks conflict with `core::ops::Add`. However, I don't expect this to
be a big problem in practice.

- You rarely need to actually implement the `Add` trait, especially in
modules that would use the Bevy ECS.
- In the rare cases where you *do* get a conflict, it is very easy to
fix by just disambiguating, for example using `ops::Add`.
- The `Add` event is a struct while the `Add` trait is a trait (duh), so
the compiler error should be very obvious.

For the record, renaming `OnAdd` to `Add`, I got exactly *zero* errors
or conflicts within Bevy itself. But this is of course not entirely
representative of actual projects *using* Bevy.

You might then wonder, why not use `Added`? This would conflict with the
`Added` query filter, so it wouldn't work. Additionally, the current
naming convention for observer events does not use past tense.

### Documentation

This does make documentation slightly more awkward when referring to
`On` or its methods. Previous docs often referred to `Trigger::target`
or "sends a `Trigger`" (which is... a bit strange anyway), which would
now be `On::target` and "sends an observer `Event`".

You can see the diff in this PR to see some of the effects. I think it
should be fine though, we may just need to reword more documentation to
read better.
2025-06-12 18:22:33 +00:00
..
bevy_a11y bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_animation Improve Bevy's double-precision story for third-party crates (#19194) 2025-06-08 02:02:47 +00:00
bevy_anti_aliasing bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_app Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_asset bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_audio Fix iOS simulator build (#19498) 2025-06-10 17:01:37 +00:00
bevy_color Improve Bevy's double-precision story for third-party crates (#19194) 2025-06-08 02:02:47 +00:00
bevy_core_pipeline Component lifecycle reorganization and documentation (#19543) 2025-06-10 00:59:16 +00:00
bevy_core_widgets Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_derive bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_dev_tools Rename some pointer events and components (#19574) 2025-06-10 21:57:28 +00:00
bevy_diagnostic bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_dylib bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_ecs Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_encase_derive bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_gilrs bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_gizmos bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_gltf bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_image Add missing docs for ImageLoader (#19499) 2025-06-09 19:46:33 +00:00
bevy_input bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_input_focus Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_internal Core button widget (#19366) 2025-06-10 12:50:08 -04:00
bevy_log Fix iOS simulator build (#19498) 2025-06-10 17:01:37 +00:00
bevy_macro_utils bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_math Improve Bevy's double-precision story for third-party crates (#19194) 2025-06-08 02:02:47 +00:00
bevy_mesh bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_mikktspace bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_pbr Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_picking Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_platform bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_ptr bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_reflect bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_remote Component lifecycle reorganization and documentation (#19543) 2025-06-10 00:59:16 +00:00
bevy_render Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_scene Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_sprite bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_state bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_tasks Added async_executor to the array of features enabled by multi_threaded within bevy_tasks crate to prevent compile-time error when default-features are disabled. (#19334) 2025-06-10 00:54:46 +00:00
bevy_text Adding PartialEq to some UI and Text types (#19552) 2025-06-09 20:08:17 +00:00
bevy_time bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_transform bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_ui Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00
bevy_utils bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_window bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
bevy_winit Rename Trigger to On (#19596) 2025-06-12 18:22:33 +00:00