# Objective assets v2 broke custom shader imports. fix them ## Solution store handles of any file dependencies in the `Shader` to avoid them being immediately dropped. also added a use into the `shader_material` example so that it'll be harder to break support in future. |
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| .. | ||
| android-res/mipmap-mdpi | ||
| branding | ||
| data | ||
| docs | ||
| environment_maps | ||
| fonts | ||
| models | ||
| pixel | ||
| scenes | ||
| shaders | ||
| sounds | ||
| textures | ||