bevy/crates
Robert Swain e6405bb7b4
Use GpuArrayBuffer for MeshUniform (#9254)
# Objective

- Reduce the number of rebindings to enable batching of draw commands

## Solution

- Use the new `GpuArrayBuffer` for `MeshUniform` data to store all
`MeshUniform` data in arrays within fewer bindings
- Sort opaque/alpha mask prepass, opaque/alpha mask main, and shadow
phases also by the batch per-object data binding dynamic offset to
improve performance on WebGL2.

---

## Changelog

- Changed: Per-object `MeshUniform` data is now managed by
`GpuArrayBuffer` as arrays in buffers that need to be indexed into.

## Migration Guide

Accessing the `model` member of an individual mesh object's shader
`Mesh` struct the old way where each `MeshUniform` was stored at its own
dynamic offset:
```rust
struct Vertex {
    @location(0) position: vec3<f32>,
};

fn vertex(vertex: Vertex) -> VertexOutput {
    var out: VertexOutput;
    out.clip_position = mesh_position_local_to_clip(
        mesh.model,
        vec4<f32>(vertex.position, 1.0)
    );
    return out;
}
```

The new way where one needs to index into the array of `Mesh`es for the
batch:
```rust
struct Vertex {
    @builtin(instance_index) instance_index: u32,
    @location(0) position: vec3<f32>,
};

fn vertex(vertex: Vertex) -> VertexOutput {
    var out: VertexOutput;
    out.clip_position = mesh_position_local_to_clip(
        mesh[vertex.instance_index].model,
        vec4<f32>(vertex.position, 1.0)
    );
    return out;
}
```
Note that using the instance_index is the default way to pass the
per-object index into the shader, but if you wish to do custom rendering
approaches you can pass it in however you like.

---------

Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com>
Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
2023-07-30 13:17:08 +00:00
..
bevy_a11y Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_animation Simplify parallel iteration methods (#8854) 2023-07-23 11:09:24 +00:00
bevy_app Add track_caller to App::add_plugins (#9174) 2023-07-23 01:02:20 +00:00
bevy_asset impl From<&AssetPath> for HandleId (#9132) 2023-07-15 21:32:17 +00:00
bevy_audio Added Pitch as an alternative sound source (#9225) 2023-07-29 22:29:41 +00:00
bevy_core fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_core_pipeline Use GpuArrayBuffer for MeshUniform (#9254) 2023-07-30 13:17:08 +00:00
bevy_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_diagnostic Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dylib Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_ecs Fix safety invariants for WorldQuery::fetch and simplify cloning (#8246) 2023-07-25 21:16:22 +00:00
bevy_ecs_compile_fail_tests Resolve clippy issues for rust 1.70.0 (#8738) 2023-06-01 21:05:05 +00:00
bevy_encase_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gilrs Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gizmos gizmo plugin lag bugfix (#9166) 2023-07-23 01:01:45 +00:00
bevy_gltf Fix panic whilst loading UASTC encoded ktx2 textures (#9158) 2023-07-23 01:27:37 +00:00
bevy_hierarchy Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_input Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_internal fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_log Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_macro_utils Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml (#9207) 2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests bevy_derive: Add #[deref] attribute (#8552) 2023-05-16 18:29:09 +00:00
bevy_math Add reflect impls to IRect and URect (#9191) 2023-07-23 01:02:00 +00:00
bevy_mikktspace Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_pbr Use GpuArrayBuffer for MeshUniform (#9254) 2023-07-30 13:17:08 +00:00
bevy_ptr Put #[repr(transparent)] attr to bevy_ptr types (#9068) 2023-07-14 18:55:15 +00:00
bevy_reflect Add reflect impls to IRect and URect (#9191) 2023-07-23 01:02:00 +00:00
bevy_reflect_compile_fail_tests fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_render Use GpuArrayBuffer for MeshUniform (#9254) 2023-07-30 13:17:08 +00:00
bevy_scene Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_sprite Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_tasks fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_text Fix for vertical text bounds and alignment (#9133) 2023-07-13 23:35:32 +00:00
bevy_time Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_transform Simplify parallel iteration methods (#8854) 2023-07-23 11:09:24 +00:00
bevy_ui bevy_ui: fix doc formatting for some Style fields (#9295) 2023-07-29 22:22:24 +00:00
bevy_utils Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_window Fixed: Default window is now "App" instead of "Bevy App" (#9301) 2023-07-29 22:20:45 +00:00
bevy_winit Add option to toggle window control buttons (#9083) 2023-07-23 01:02:40 +00:00