![]() # Objective It's not immediately obvious that `TargetCamera` only works with UI node entities. It's natural to assume from looking at something like the `multiple_windows` example that it will work with everything. ## Solution Rename `TargetCamera` to `UiTargetCamera`. ## Migration Guide `TargetCamera` has been renamed to `UiTargetCamera`. |
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.. | ||
ci_testing | ||
fps_overlay.rs | ||
lib.rs | ||
picking_debug.rs | ||
states.rs |