# Objective - fix #4946 - fix running 3d in wasm ## Solution - since #4867, the imports are splitter differently, and this shader def was not always set correctly depending on the shader used - add it when needed |
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| .. | ||
| render | ||
| alpha.rs | ||
| bundle.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||