![]() # Objective - fix #4946 - fix running 3d in wasm ## Solution - since #4867, the imports are splitter differently, and this shader def was not always set correctly depending on the shader used - add it when needed |
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.. | ||
render | ||
alpha.rs | ||
bundle.rs | ||
lib.rs | ||
light.rs | ||
material.rs | ||
pbr_material.rs | ||
wireframe.rs |