bevy/crates/bevy_pbr/src
IceSentry 8e67aef96a
Register VisibleMeshEntities (#14320)
# Objective

- A recent PR added this type but never registered it which breaks
loading some gltf

## Solution

- Register the type
2024-07-15 00:06:43 +00:00
..
cluster Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
deferred Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
light Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>> (#14073) 2024-07-14 17:00:54 +00:00
light_probe Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
lightmap Generate MeshUniforms on the GPU via compute shader where available. (#12773) 2024-04-10 05:33:32 +00:00
meshlet Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
prepass Fix prepass batch (#13943) 2024-07-14 19:35:36 +00:00
render Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>> (#14073) 2024-07-14 17:00:54 +00:00
ssao Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ssr Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
volumetric_fog Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
bundle.rs Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>> (#14073) 2024-07-14 17:00:54 +00:00
extended_material.rs impl Debug for ExtendedMaterial (#14140) 2024-07-04 23:59:48 +00:00
fog.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
lib.rs Register VisibleMeshEntities (#14320) 2024-07-15 00:06:43 +00:00
material.rs Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 16:13:03 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00