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cluster
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Rename "point light" to "clusterable object" in cluster contexts. (#13654)
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2024-06-04 11:01:13 +00:00 |
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deferred
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Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803)
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2024-06-10 23:25:16 +00:00 |
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light
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Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>> (#14073)
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2024-07-14 17:00:54 +00:00 |
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light_probe
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
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lightmap
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Generate MeshUniforms on the GPU via compute shader where available. (#12773)
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2024-04-10 05:33:32 +00:00 |
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meshlet
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Optimize common usages of AssetReader (#14082)
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2024-07-01 19:59:42 +00:00 |
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prepass
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Fix prepass batch (#13943)
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2024-07-14 19:35:36 +00:00 |
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render
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Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>> (#14073)
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2024-07-14 17:00:54 +00:00 |
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ssao
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
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ssr
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Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418)
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2024-05-27 13:43:40 +00:00 |
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volumetric_fog
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Fix intra-doc links and make CI test them (#14076)
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2024-07-11 13:08:31 +00:00 |
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bundle.rs
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Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>> (#14073)
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2024-07-14 17:00:54 +00:00 |
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extended_material.rs
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impl Debug for ExtendedMaterial (#14140)
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2024-07-04 23:59:48 +00:00 |
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fog.rs
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Fix lints introduced in Rust beta 1.80 (#13899)
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2024-06-17 17:22:01 +00:00 |
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lib.rs
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Register VisibleMeshEntities (#14320)
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2024-07-15 00:06:43 +00:00 |
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material.rs
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Allow phase items not associated with meshes to be binned. (#14029)
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2024-06-27 16:13:03 +00:00 |
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parallax.rs
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bevy_reflect: FromReflect Ergonomics Implementation (#6056)
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2023-06-29 01:31:34 +00:00 |
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pbr_material.rs
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Fix intra-doc links and make CI test them (#14076)
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2024-07-11 13:08:31 +00:00 |
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wireframe.rs
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Use WireframeColor to override global color (#13034)
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2024-04-20 13:59:12 +00:00 |