The first step in the migration to required components! This PR removes `GlobalTransform` from all user-facing code, since it's now added automatically wherever `Transform` is used. ## Testing - None of the examples I tested were broken, and I assume breaking transforms in any way would be visible *everywhere* --- ## Changelog - Make `Transform` require `GlobalTransform` ~~- Remove `GlobalTransform` from all engine bundles~~ - Remove in-engine insertions of GlobalTransform and TransformBundle - Deprecate `TransformBundle` - update docs to reflect changes ## Migration Guide Replace all insertions of `GlobalTransform` and/or `TransformBundle` with `Transform` alone. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Tim <JustTheCoolDude@gmail.com> |
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| .. | ||
| animated_fox.rs | ||
| animated_transform.rs | ||
| animated_ui.rs | ||
| animation_graph.rs | ||
| animation_masks.rs | ||
| color_animation.rs | ||
| cubic_curve.rs | ||
| custom_skinned_mesh.rs | ||
| gltf_skinned_mesh.rs | ||
| morph_targets.rs | ||