 08bf1a6c2e
			
		
	
	
		08bf1a6c2e
		
			
		
	
	
	
	
		
			
			# Objective - Simplify API and make authoring styles easier See: https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102 ## Solution - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties --- ## Changelog - Flattened `Style` properties that have a `Size` value directly into `Style` ## Migration Guide - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by the `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use the new properties instead. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Showcases the [`RelativeCursorPosition`] component, used to check the position of the cursor relative to a UI node.
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| 
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| use bevy::{prelude::*, ui::RelativeCursorPosition, winit::WinitSettings};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, relative_cursor_position_system)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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| 
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.),
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|                 height: Val::Percent(100.),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 flex_direction: FlexDirection::Column,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             parent
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|                 .spawn(NodeBundle {
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|                     style: Style {
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|                         width: Val::Px(250.),
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|                         height: Val::Px(250.),
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|                         margin: UiRect::bottom(Val::Px(15.)),
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|                         ..default()
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|                     },
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|                     background_color: Color::rgb(235., 35., 12.).into(),
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|                     ..default()
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|                 })
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|                 .insert(RelativeCursorPosition::default());
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| 
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|             parent.spawn(TextBundle {
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|                 text: Text::from_section(
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|                     "(0.0, 0.0)",
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|                     TextStyle {
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|                         font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                         font_size: 40.0,
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|                         color: Color::rgb(0.9, 0.9, 0.9),
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|                     },
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|                 ),
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|                 ..default()
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|             });
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|         });
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| }
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| 
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| /// This systems polls the relative cursor position and displays its value in a text component.
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| fn relative_cursor_position_system(
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|     relative_cursor_position_query: Query<&RelativeCursorPosition>,
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|     mut output_query: Query<&mut Text>,
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| ) {
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|     let relative_cursor_position = relative_cursor_position_query.single();
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| 
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|     let mut output = output_query.single_mut();
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| 
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|     output.sections[0].value =
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|         if let Some(relative_cursor_position) = relative_cursor_position.normalized {
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|             format!(
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|                 "({:.1}, {:.1})",
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|                 relative_cursor_position.x, relative_cursor_position.y
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|             )
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|         } else {
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|             "unknown".to_string()
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|         };
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| 
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|     output.sections[0].style.color = if relative_cursor_position.mouse_over() {
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|         Color::rgb(0.1, 0.9, 0.1)
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|     } else {
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|         Color::rgb(0.9, 0.1, 0.1)
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|     };
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| }
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