bevy/crates/bevy_input/src
Zachary Harrold d4b07a5114
Move Name out of bevy_core (#16894)
# Objective

- Contributes to #16892

## Solution

- Moved `Name` and `NameOrEntity` into `bevy_ecs::name`, and added them
to the prelude.

## Testing

- CI

## Migration Guide

If you were importing `Name` or `NameOrEntity` from `bevy_core`, instead
import from `bevy_ecs::name`.

---------

Co-authored-by: Christian Hughes <9044780+ItsDoot@users.noreply.github.com>
2024-12-19 02:45:16 +00:00
..
axis.rs Gamepad improvements (#16222) 2024-11-04 17:05:24 +00:00
button_input.rs Revert most of #16222 and add gamepad accessors (#16425) 2024-11-19 00:00:16 +00:00
common_conditions.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gamepad.rs Move Name out of bevy_core (#16894) 2024-12-19 02:45:16 +00:00
gestures.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
keyboard.rs Expose text field from winit in KeyboardInput (#16864) 2024-12-17 22:42:54 +00:00
lib.rs Use Name component for gamepad (#16233) 2024-11-05 00:30:48 +00:00
mouse.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
touch.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00