bevy/crates/bevy_sprite/src/render
andriyDev dc6563477d
Remove Shader weak_handles from bevy_sprite. (#19392)
# Objective

- Related to #19024

## Solution

- Use the new `load_shader_library` macro for the shader libraries and
`embedded_asset`/`load_embedded_asset` for the "shader binaries" in
`bevy_sprite`.

## Testing

- `sprite` example still works.
- `mesh2d` example still works.

P.S. I don't think this needs a migration guide. Technically users could
be using the `pub` weak handles, but there's no actual good use for
them, so omitting it seems fine. Alternatively, we could mix this in
with the migration guide notes for #19137.
2025-05-27 04:01:34 +00:00
..
mod.rs Remove Shader weak_handles from bevy_sprite. (#19392) 2025-05-27 04:01:34 +00:00
sprite_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
sprite.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00