# Objective The goal of `bevy_platform_support` is to provide a set of platform agnostic APIs, alongside platform-specific functionality. This is a high traffic crate (providing things like HashMap and Instant). Especially in light of https://github.com/bevyengine/bevy/discussions/18799, it deserves a friendlier / shorter name. Given that it hasn't had a full release yet, getting this change in before Bevy 0.16 makes sense. ## Solution - Rename `bevy_platform_support` to `bevy_platform`.
78 lines
3.2 KiB
Rust
78 lines
3.2 KiB
Rust
use core::hash::{BuildHasher, Hasher};
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#[cfg(feature = "bevy_reflect")]
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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/// A [`BuildHasher`] that results in a [`EntityHasher`].
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#[derive(Debug, Default, Clone)]
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Default, Clone))]
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pub struct EntityHash;
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impl BuildHasher for EntityHash {
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type Hasher = EntityHasher;
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fn build_hasher(&self) -> Self::Hasher {
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Self::Hasher::default()
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}
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}
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/// A very fast hash that is only designed to work on generational indices
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/// like [`Entity`](super::Entity). It will panic if attempting to hash a type containing
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/// non-u64 fields.
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///
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/// This is heavily optimized for typical cases, where you have mostly live
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/// entities, and works particularly well for contiguous indices.
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///
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/// If you have an unusual case -- say all your indices are multiples of 256
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/// or most of the entities are dead generations -- then you might want also to
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/// try [`DefaultHasher`](bevy_platform::hash::DefaultHasher) for a slower hash
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/// computation but fewer lookup conflicts.
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#[derive(Debug, Default)]
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pub struct EntityHasher {
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hash: u64,
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}
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impl Hasher for EntityHasher {
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#[inline]
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fn finish(&self) -> u64 {
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self.hash
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}
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fn write(&mut self, _bytes: &[u8]) {
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panic!("EntityHasher can only hash u64 fields.");
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}
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#[inline]
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fn write_u64(&mut self, bits: u64) {
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// SwissTable (and thus `hashbrown`) cares about two things from the hash:
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// - H1: low bits (masked by `2ⁿ-1`) to pick the slot in which to store the item
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// - H2: high 7 bits are used to SIMD optimize hash collision probing
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// For more see <https://abseil.io/about/design/swisstables#metadata-layout>
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// This hash function assumes that the entity ids are still well-distributed,
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// so for H1 leaves the entity id alone in the low bits so that id locality
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// will also give memory locality for things spawned together.
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// For H2, take advantage of the fact that while multiplication doesn't
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// spread entropy to the low bits, it's incredibly good at spreading it
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// upward, which is exactly where we need it the most.
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// While this does include the generation in the output, it doesn't do so
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// *usefully*. H1 won't care until you have over 3 billion entities in
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// the table, and H2 won't care until something hits generation 33 million.
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// Thus the comment suggesting that this is best for live entities,
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// where there won't be generation conflicts where it would matter.
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// The high 32 bits of this are ⅟φ for Fibonacci hashing. That works
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// particularly well for hashing for the same reason as described in
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// <https://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/>
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// It loses no information because it has a modular inverse.
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// (Specifically, `0x144c_bc89_u32 * 0x9e37_79b9_u32 == 1`.)
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//
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// The low 32 bits make that part of the just product a pass-through.
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const UPPER_PHI: u64 = 0x9e37_79b9_0000_0001;
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// This is `(MAGIC * index + generation) << 32 + index`, in a single instruction.
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self.hash = bits.wrapping_mul(UPPER_PHI);
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}
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}
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