bevy/crates/bevy_ecs/src/entity/hash.rs
Carter Anderson e9a0ef49f9
Rename bevy_platform_support to bevy_platform (#18813)
# Objective

The goal of `bevy_platform_support` is to provide a set of platform
agnostic APIs, alongside platform-specific functionality. This is a high
traffic crate (providing things like HashMap and Instant). Especially in
light of https://github.com/bevyengine/bevy/discussions/18799, it
deserves a friendlier / shorter name.

Given that it hasn't had a full release yet, getting this change in
before Bevy 0.16 makes sense.

## Solution

- Rename `bevy_platform_support` to `bevy_platform`.
2025-04-11 23:13:28 +00:00

78 lines
3.2 KiB
Rust

use core::hash::{BuildHasher, Hasher};
#[cfg(feature = "bevy_reflect")]
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
/// A [`BuildHasher`] that results in a [`EntityHasher`].
#[derive(Debug, Default, Clone)]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Default, Clone))]
pub struct EntityHash;
impl BuildHasher for EntityHash {
type Hasher = EntityHasher;
fn build_hasher(&self) -> Self::Hasher {
Self::Hasher::default()
}
}
/// A very fast hash that is only designed to work on generational indices
/// like [`Entity`](super::Entity). It will panic if attempting to hash a type containing
/// non-u64 fields.
///
/// This is heavily optimized for typical cases, where you have mostly live
/// entities, and works particularly well for contiguous indices.
///
/// If you have an unusual case -- say all your indices are multiples of 256
/// or most of the entities are dead generations -- then you might want also to
/// try [`DefaultHasher`](bevy_platform::hash::DefaultHasher) for a slower hash
/// computation but fewer lookup conflicts.
#[derive(Debug, Default)]
pub struct EntityHasher {
hash: u64,
}
impl Hasher for EntityHasher {
#[inline]
fn finish(&self) -> u64 {
self.hash
}
fn write(&mut self, _bytes: &[u8]) {
panic!("EntityHasher can only hash u64 fields.");
}
#[inline]
fn write_u64(&mut self, bits: u64) {
// SwissTable (and thus `hashbrown`) cares about two things from the hash:
// - H1: low bits (masked by `2ⁿ-1`) to pick the slot in which to store the item
// - H2: high 7 bits are used to SIMD optimize hash collision probing
// For more see <https://abseil.io/about/design/swisstables#metadata-layout>
// This hash function assumes that the entity ids are still well-distributed,
// so for H1 leaves the entity id alone in the low bits so that id locality
// will also give memory locality for things spawned together.
// For H2, take advantage of the fact that while multiplication doesn't
// spread entropy to the low bits, it's incredibly good at spreading it
// upward, which is exactly where we need it the most.
// While this does include the generation in the output, it doesn't do so
// *usefully*. H1 won't care until you have over 3 billion entities in
// the table, and H2 won't care until something hits generation 33 million.
// Thus the comment suggesting that this is best for live entities,
// where there won't be generation conflicts where it would matter.
// The high 32 bits of this are ⅟φ for Fibonacci hashing. That works
// particularly well for hashing for the same reason as described in
// <https://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/>
// It loses no information because it has a modular inverse.
// (Specifically, `0x144c_bc89_u32 * 0x9e37_79b9_u32 == 1`.)
//
// The low 32 bits make that part of the just product a pass-through.
const UPPER_PHI: u64 = 0x9e37_79b9_0000_0001;
// This is `(MAGIC * index + generation) << 32 + index`, in a single instruction.
self.hash = bits.wrapping_mul(UPPER_PHI);
}
}