bevy/crates/bevy_sprite/src/mesh2d
Carter Anderson e9a0ef49f9
Rename bevy_platform_support to bevy_platform (#18813)
# Objective

The goal of `bevy_platform_support` is to provide a set of platform
agnostic APIs, alongside platform-specific functionality. This is a high
traffic crate (providing things like HashMap and Instant). Especially in
light of https://github.com/bevyengine/bevy/discussions/18799, it
deserves a friendlier / shorter name.

Given that it hasn't had a full release yet, getting this change in
before Bevy 0.16 makes sense.

## Solution

- Rename `bevy_platform_support` to `bevy_platform`.
2025-04-11 23:13:28 +00:00
..
color_material.rs bevy_reflect: Add clone registrations project-wide (#18307) 2025-03-17 18:32:35 +00:00
color_material.wgsl Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
material.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Fix mesh tag feature for 2d. (#18636) 2025-03-31 18:07:20 +00:00
mesh2d_types.wgsl Fix mesh tag feature for 2d. (#18636) 2025-03-31 18:07:20 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh.rs Split out the IndirectParametersMetadata into CPU-populated and GPU-populated buffers. (#17863) 2025-02-18 00:53:44 +00:00
mod.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00
wireframe2d.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
wireframe2d.wgsl Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00