 ff9a178818
			
		
	
	
		ff9a178818
		
			
		
	
	
	
	
		
			
			# Objective Fixes #8367 ## Solution Added a comment explaining why linear filtering is required in this example, with formatting focused specifically on `ImagePlugin` to avoid confusion
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Renders a 2D scene containing pixelated bevy logo in a pixel perfect style
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins.set(
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|             // This sets image filtering to nearest
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|             // This is done to prevent textures with low resolution (e.g. pixel art) from being blurred
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|             // by linear filtering.
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|             ImagePlugin::default_nearest(),
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|         ))
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, sprite_movement)
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|         .run();
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| }
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| 
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| #[derive(Component)]
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| enum Direction {
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|     Left,
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|     Right,
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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|     commands.spawn((
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|         SpriteBundle {
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|             texture: asset_server.load("pixel/bevy_pixel_light.png"),
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|             transform: Transform::from_xyz(100., 0., 0.),
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|             ..default()
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|         },
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|         Direction::Right,
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|     ));
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| }
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| 
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| fn sprite_movement(time: Res<Time>, mut sprite_position: Query<(&mut Direction, &mut Transform)>) {
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|     for (mut logo, mut transform) in &mut sprite_position {
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|         match *logo {
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|             Direction::Right => transform.translation.x += 30. * time.delta_seconds(),
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|             Direction::Left => transform.translation.x -= 30. * time.delta_seconds(),
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|         }
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| 
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|         if transform.translation.x > 200. {
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|             *logo = Direction::Left;
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|         } else if transform.translation.x < -200. {
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|             *logo = Direction::Right;
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|         }
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|     }
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| }
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