41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to display a window in transparent mode.
 | |
| //!
 | |
| //! This feature works as expected depending on the platform. Please check the
 | |
| //! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.WindowDescriptor.html#structfield.transparent)
 | |
| //! for more details.
 | |
| 
 | |
| #[cfg(target_os = "macos")]
 | |
| use bevy::window::CompositeAlphaMode;
 | |
| use bevy::{
 | |
|     prelude::*,
 | |
|     window::{Window, WindowPlugin},
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins.set(WindowPlugin {
 | |
|             primary_window: Some(Window {
 | |
|                 // Setting `transparent` allows the `ClearColor`'s alpha value to take effect
 | |
|                 transparent: true,
 | |
|                 // Disabling window decorations to make it feel more like a widget than a window
 | |
|                 decorations: false,
 | |
|                 #[cfg(target_os = "macos")]
 | |
|                 composite_alpha_mode: CompositeAlphaMode::PostMultiplied,
 | |
|                 ..default()
 | |
|             }),
 | |
|             ..default()
 | |
|         }))
 | |
|         // ClearColor must have 0 alpha, otherwise some color will bleed through
 | |
|         .insert_resource(ClearColor(Color::NONE))
 | |
|         .add_systems(Startup, setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
|     commands.spawn(SpriteBundle {
 | |
|         texture: asset_server.load("branding/icon.png"),
 | |
|         ..default()
 | |
|     });
 | |
| }
 | 
