50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{gltf, prelude::*};
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| 
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_startup_system(setup)
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|         .run();
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| }
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| 
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     // load the mesh
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|     let model_path = concat!(env!("CARGO_MANIFEST_DIR"), "/assets/models/Monkey.gltf");
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|     let mesh = gltf::load_gltf(&model_path).unwrap().unwrap();
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|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     let mesh_handle = mesh_storage.add(mesh);
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| 
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|     // create a material for the mesh
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|     let mut material_storage = resources
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|         .get_mut::<AssetStorage<StandardMaterial>>()
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|         .unwrap();
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|     let material_handle = material_storage.add(StandardMaterial {
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|         albedo: Color::rgb(0.5, 0.4, 0.3),
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|         ..Default::default()
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|     });
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| 
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|     // add entities to the world
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|     world
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|         .build()
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|         // mesh
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|         .add_entity(MeshEntity {
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|             mesh: mesh_handle,
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|             material: material_handle,
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|             ..Default::default()
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|         })
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|         // light
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|         .add_entity(LightEntity {
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .add_entity(CameraEntity {
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(2.0, -6.0, 2.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|             ..Default::default()
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|         });
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| }
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