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animate_shader.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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array_texture.wgsl
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Remove unused mip_bias parameter from apply_normal_mapping (#13752)
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2024-06-10 13:00:34 +00:00 |
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bindless_material.wgsl
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Implement bindless lightmaps. (#16653)
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2024-12-16 23:37:06 +00:00 |
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cubemap_unlit.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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custom_gltf_2d.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
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custom_material_2d.wgsl
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Fix binding group in custom_material_2d.wgsl (#10841)
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2023-12-02 22:21:53 +00:00 |
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custom_material_import.wgsl
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fix custom shader imports (#10030)
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2023-10-06 01:34:57 +00:00 |
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custom_material_screenspace_texture.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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custom_material.frag
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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custom_material.vert
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examples(shaders/glsl): Update GLSL Shader Example Camera View uniform (#15865)
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2024-10-19 01:08:55 +00:00 |
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custom_material.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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custom_phase_item.wgsl
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Allow phase items not associated with meshes to be binned. (#14029)
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2024-06-27 16:13:03 +00:00 |
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custom_ui_material.wgsl
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custom_ui_material border fix (#17282)
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2025-01-11 05:45:20 +00:00 |
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custom_vertex_attribute.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
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extended_material.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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fallback_image_test.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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game_of_life.wgsl
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Fix example game of life (#12897)
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2024-04-08 17:19:07 +00:00 |
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gpu_readback.wgsl
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Gpu readback (#15419)
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2024-09-30 17:28:55 +00:00 |
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instancing.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
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irradiance_volume_voxel_visualization.wgsl
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Cluster light probes using conservative spherical bounds. (#13746)
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2024-12-05 13:07:10 +00:00 |
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line_material.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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post_processing.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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shader_defs.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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show_prepass.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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specialized_mesh_pipeline.wgsl
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Update typos (#17126)
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2025-01-03 17:44:26 +00:00 |
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stochastic_sampling.wgsl
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working example
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2025-01-24 18:10:43 -05:00 |
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storage_buffer.wgsl
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Introduce two-level bins for multidrawable meshes. (#16898)
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2025-01-06 18:34:40 +00:00 |
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texture_binding_array.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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tonemapping_test_patterns.wgsl
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move wgsl color operations from bevy_pbr to bevy_render (#13209)
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2024-05-04 10:30:23 +00:00 |
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water_material.wgsl
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Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418)
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2024-05-27 13:43:40 +00:00 |