bevy/crates/bevy_render/src
Hennadii Chernyshchyk ea6e6f7db2 Do not crash if RenderDevice doesn't exist (#4427)
# Objective

Avoid crashing if `RenderDevice` doesn't exist (required for headless mode).
Fixes #4392.

## Solution

Use `CompressedImageFormats::all()` if there is no `RenderDevice`.
2022-04-05 19:37:23 +00:00
..
camera ParamSet for conflicting SystemParam:s (#2765) 2022-03-29 23:39:38 +00:00
color Fixed case of R == G, following original conversion formula (#4383) 2022-04-04 18:59:00 +00:00
mesh Fix loading non-TriangleList meshes without normals in gltf loader (#4376) 2022-03-31 20:43:01 +00:00
primitives Faster view frustum culling (#4181) 2022-03-19 04:41:28 +00:00
render_graph bevy_render: Support removal of nodes, edges, subgraphs (#3048) 2022-03-21 23:58:37 +00:00
render_phase Compute Pipeline Specialization (#3979) 2022-03-23 00:27:26 +00:00
render_resource use error scope to handle errors on shader module creation (#3675) 2022-03-29 22:39:14 +00:00
renderer Use more ergonomic span syntax (#4246) 2022-03-18 04:19:21 +00:00
texture Do not crash if RenderDevice doesn't exist (#4427) 2022-04-05 19:37:23 +00:00
view ParamSet for conflicting SystemParam:s (#2765) 2022-03-29 23:39:38 +00:00
lib.rs unsafeify World::entities_mut (#4093) 2022-03-30 23:52:45 +00:00
render_asset.rs Introduce SystemLabel's for RenderAssetPlugin, and change Image preparation system to run before others (#3917) 2022-03-29 19:44:45 +00:00
render_component.rs Obviate the need for RunSystem, and remove it (#3817) 2022-03-15 02:16:55 +00:00
settings.rs bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) 2022-02-16 21:17:37 +00:00