 db0d7698e2
			
		
	
	
		db0d7698e2
		
	
	
	
	
		
			
			# Objective - Fixes #6476 ## Solution - Return error instead of panic through `TryFrom` - ~~Add `.except()` in examples~~ - Add `.unwrap()` in examples
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example shows how to configure Physically Based Rendering (PBR) parameters.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // add entities to the world
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|     for y in -2..=2 {
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|         for x in -5..=5 {
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|             let x01 = (x + 5) as f32 / 10.0;
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|             let y01 = (y + 2) as f32 / 4.0;
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|             // sphere
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|             commands.spawn(PbrBundle {
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|                 mesh: meshes.add(
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|                     Mesh::try_from(shape::Icosphere {
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|                         radius: 0.45,
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|                         subdivisions: 32,
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|                     })
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|                     .unwrap(),
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|                 ),
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|                 material: materials.add(StandardMaterial {
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|                     base_color: Color::hex("ffd891").unwrap(),
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|                     // vary key PBR parameters on a grid of spheres to show the effect
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|                     metallic: y01,
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|                     perceptual_roughness: x01,
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|                     ..default()
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|                 }),
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|                 transform: Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0),
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|                 ..default()
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|             });
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|         }
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|     }
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|     // unlit sphere
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(
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|             Mesh::try_from(shape::Icosphere {
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|                 radius: 0.45,
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|                 subdivisions: 32,
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|             })
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|             .unwrap(),
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|         ),
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|         material: materials.add(StandardMaterial {
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|             base_color: Color::hex("ffd891").unwrap(),
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|             // vary key PBR parameters on a grid of spheres to show the effect
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|             unlit: true,
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|             ..default()
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|         }),
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|         transform: Transform::from_xyz(-5.0, -2.5, 0.0),
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|         ..default()
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|     });
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|     // light
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|     commands.spawn(PointLightBundle {
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|         transform: Transform::from_xyz(50.0, 50.0, 50.0),
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|         point_light: PointLight {
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|             intensity: 600000.,
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|             range: 100.,
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|             ..default()
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|         },
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|         ..default()
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|     });
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
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|         projection: OrthographicProjection {
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|             scale: 0.01,
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|             ..default()
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|         }
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|         .into(),
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|         ..default()
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|     });
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| }
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