bevy/crates/bevy_sprite/src/mesh2d
andriyDev dc6563477d
Remove Shader weak_handles from bevy_sprite. (#19392)
# Objective

- Related to #19024

## Solution

- Use the new `load_shader_library` macro for the shader libraries and
`embedded_asset`/`load_embedded_asset` for the "shader binaries" in
`bevy_sprite`.

## Testing

- `sprite` example still works.
- `mesh2d` example still works.

P.S. I don't think this needs a migration guide. Technically users could
be using the `pub` weak handles, but there's no actual good use for
them, so omitting it seems fine. Alternatively, we could mix this in
with the migration guide notes for #19137.
2025-05-27 04:01:34 +00:00
..
color_material.rs Remove Shader weak_handles from bevy_sprite. (#19392) 2025-05-27 04:01:34 +00:00
color_material.wgsl Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
material.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
mesh2d_bindings.wgsl
mesh2d_functions.wgsl Fix mesh tag feature for 2d. (#18636) 2025-03-31 18:07:20 +00:00
mesh2d_types.wgsl Fix mesh tag feature for 2d. (#18636) 2025-03-31 18:07:20 +00:00
mesh2d_vertex_output.wgsl
mesh2d_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
mesh2d_view_types.wgsl
mesh2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh.rs Remove Shader weak_handles from bevy_sprite. (#19392) 2025-05-27 04:01:34 +00:00
mod.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00
wireframe2d.rs Remove Shader weak_handles from bevy_sprite. (#19392) 2025-05-27 04:01:34 +00:00
wireframe2d.wgsl Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00